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Staredit Network -> UMS Assistance -> Trigger help needed
Report, edit, etc...Posted by DarkDeath19 on 2004-09-12 at 14:50:52
Well, im making a UMS map when people come at intervals of time. Lets say group A was to come when the countdown timer hits zero and after they come I want group B to come when the timer hits zero the next time. Well i put in the trig Action: Countdown Timer Reachs Exactly 0 and all the groups come at once, which makes sense but i need it to happen once. Can anyone help me? confused.gif
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-12 at 16:05:53
QUOTE(DarkDeath19 @ Sep 12 2004, 02:50 PM)
Well, im making a UMS map when people come at intervals of time. Lets say group A was to come when the countdown timer hits zero and after they come I want group B to come when the timer hits zero the next time. Well i put in the trig Action: Countdown Timer Reachs Exactly 0 and all the groups come at once, which makes sense but i need it to happen once. Can anyone help me? confused.gif


There's plenty of ways to do this, so I'm going to do it the simplest way you might understand:

(Group A)

Trigger
Players:
¤ Whatever Players
Conditions:
¤ Countdown Timer Is Exactly 0
¤ Switch 1 is cleared
Actions:
¤ Set Countdown Timer To X Seconds
¤ Set Switch 1
¤ Create Group Of Units At Location
¤ Issue Order Units To Move To Location
¤ Preserve Trigger


Then:

(Group B)

Trigger
Players:
¤ Whatever Players
Conditions:
¤ Countdown Timer Is Exactly 0
¤ Switch 1 is Set
Actions:
¤ Set Countdown Timer To X Seconds
¤ Clear Switch 1
¤ Create Group Of Units At Location
¤ Issue Order Units To Move To Location
¤ Preserve Trigger



Hope that helps.
Report, edit, etc...Posted by DarkDeath19 on 2004-09-12 at 16:12:34
Thanks, I am gonna go and try that right now.
Report, edit, etc...Posted by ShadowBrood on 2004-09-12 at 16:12:37
i like switches like killer uses but most will recomend death count so try that
Report, edit, etc...Posted by BeeR_KeG on 2004-09-12 at 16:12:44
The method Killer posted is good only for 2 waves.
I think he would like to have more waves.
For that use Killer2001's triggers but change this in the switches.

Wave 1:
Condition: Switch 1 is cleared
Action: Set Switch 1

Wave 2:
Condition: Switch 1 is set
_________Switch 2 is cleared
Action: Set Switch 2

Wave3:
Condition: Switch 2 is set
_________Switch 3 is cleared
Action: Set Switch 3

And so on and so on.
If you have more than 2 waves change his switches for mine.
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