I am making a defense game, and when i do my switches guys from other sections end up comming.
[LIST]- Conditions: Switch 1 Cleared
- Contdown Timer Exactly 0
- Actions
- Create units and send to location x
When i do thisi have have two of these triggers. Lets say one sends zerglings hydralisks and lurkers, and the other sends drones, probes, and scvs. Well when the first one goes drones will go first then zerglings would go. Not zerglings Hydras Lurks then drones probes and scvs. Can anyone help me?

ADDITION: Maybe it'd be easier if i made a trigger board...
| Trigger |
| Players: |
| ¤ Player 8 |
| Conditions: |
¤ Switch one is cleared
|
| ¤ Countdown Timer is Exactly 0 |
| Actions: |
¤ Set switch one
|
¤ Create 1 zergling
|
¤ Order all units owned by player 8 at location enemy spawn to move to end of the line
|
¤ wait 5000 milliseconds
|
¤ Create one hydralisk at enemy spawn
|
¤ Order all units owned by player 8 at location enemey spawn to move to end of the line
|
| ¤ wait 5000 milliseconds |