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Staredit Network -> UMS Showcase -> Gundam Wing RPG
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-12 at 18:54:18
Title: Gundam Wing RPG (workin on title)
Map size: 96x128

-You can use shops to upgrade
-Choose 5 gundams
-Destroy enemy spawners and move on in the game
-Hard Enemies come after you destroy a spawner
-If you don't kill the spawners in time more enemies come!
-I might add skills maybe only 2 with mp
-Fight Hard Bosses
-Sadly No story line i can think of....

I NEED A BETTER Title PLZZZZZ

Tell me wat else should i add?

ADDITION: Why won't anyone REPLY cry.gif
Report, edit, etc...Posted by Man_Eating_Ling on 2004-09-12 at 21:13:58
Reply. Gundam RPGS usually end up in the dirt unless the require teamwork.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-12 at 21:19:10
But my map is like a war rpg And it might be fun for players

Note: war rpg i mean by one team attacks with mass of units and the forces attack with a mass army too. And players must use heros to destroy the enemies!
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-13 at 00:43:13
Now it sounds pretty cool, but i think u could make it a twisted defence game instead of an rpg, kill the spawner all while u defend enimies, then u get by and kill the spawner. it sounds WAY diffrent from rpg/defence whichever u decide. hope i cud help
Report, edit, etc...Posted by Moogle on 2004-09-13 at 01:45:46
Few Ideas:
- HP, WP, AR, SL Ups (select which you want to upgrade like in Outpost RPG)
HP = Hitpoints Ups WP = Weapon Ups AR = Armor Ups SL = Skill Ups, (more dmg and stuff to skills or abilities)
- Spawners: Say a weak spawner is Turret, Depot Medium Spawner. Say Depot gets destory right after it killed turret is created and spawns weaker enemies.
- Add fuel barrels around some areas, like in doom but different. If you, enemy or building in 4x4 radius when you shoot barrel will weaken your hp to 10% or something. (whatever you plan)
- Also try be creative with the boss fights, Like Boss may auto repair himself by fleeing to repair bay while his troops come out of nowhere and attack you while he flees.

Few Names:
- Gundam Wing: White Fang Redemption
- Gundam Wing: Oz Finalstand
- Gundam Wing: Assault
- Gundam Wing: Onslaughter
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-13 at 10:14:10
I agree wit moogle. U cant have an rpg witout upgrades. Thats smart and i think that if u do moogles idea itll b a good map clown.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-14 at 16:46:45
How that sounds hard i'm making the boss hard for players and chaengleing..

the first boss is

**Tallgeese**
-He's a normal dragoon
-He uses a rifle to attack
-once he has half hp left he uses a beam saber (Dark Templer)
-once he dies new spawners are created and all GUndams go back to the base

I think i got the name now...
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-14 at 20:14:11
Hey u shud make that first boss come bak as the last boss (make it more difficult obviously) and the upgrades... u make it so theres upgrading buildings away from the main part of the map and u get minerals 4 kills and u upgrade 4 like say... 3 minerals (choose ur own price) per up
Report, edit, etc...Posted by Man_Eating_Ling on 2004-09-15 at 22:14:57
You cant measure remaining hp, so make it when he dies, he respawns with a dt instead, by either setting a switch or detecting the death.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-16 at 22:21:17
QUOTE(Man_Eating_Ling @ Sep 15 2004, 09:14 PM)
You cant measure remaining hp, so make it when he dies, he respawns with a dt instead, by either setting a switch or detecting the death.
[right][snapback]73950[/snapback][/right]

your right damnit

Boss 1 V1.1

**Tallgeese**
-He's a normal dragoon
-once he loses his rifle (dragoon) he uses a beam saber (Dark Templer)
-once he dies new spawners are created and all GUndams go back to the base
-He turns invableand trys to kill you when he's a dark templer then turns off invaible and then you can kill him...
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