Tank Defense: GeneralsGenerals:5 different general choices.
Lurker, Ghost, Zealot, Scout, Goliath.
Each hero will have different units for support.
Ranks (1-6)
First rank is just the hero by itself.
2nd rank is added attack and more units
3rd rank is added attack and more units
4th rank is added attack and more units
5th rank is added attack and statis feild
6th rank is a special secret
Units:
Zergling - will act like a proximity land mind. Ground only
Hydralisk - same as zergling but with a larger proximity and blast radius. Ground only
Defiler - Dark swarm will create a swirling vortex that sucks enemy units into the center of the swarm. Once burrowed it will make explostions in a single line in one direction the length of the side its used on. It just depends on where it's at.
Gaurdian - Similar to the land mines but works for air and ground.
Devourer - Same as above with larger radius.
Observer Bomb: Air/Land proximity mine.
Overmind: Creates statis movement field.
All these units can be purchased at the players demolition shop (Hatchery).
Hero spells:
Each hero will have 1-4 spells. This idea is still on the drawing board so I can't give ideas for the spells just yet. The spells will be mainly used for level bosses.
Buildings:
Telecom(comsat): Will enable intel. Intell will warn players what unit is coming next and offer suggested course of action.
Wall/Cannon: Build pylons to make a maze that units have to go through. Player will be able to build cannons for support as well.
More building may be added at a later date.
Team spells: A choice of several spells that will add to each players kill score. Whether or not the points will be added to the player who initilized the spell or the team is still under consideration.
Availible Team spells:
Air Raid: Scouges will go down the path and damage every air unit they touch.
Bomber Raid: Scouts the will move from one end of the path to the other, dropping spider mines as they go.
Ion Cannons Blast: Ion cannon blast that will explode all paths, and the entire size of the path.
Demo expert: Infested marine, upon death will spawn 4-5 spidermines around it.
More Team spells may be added at a later date.
All spells of any sort will do partial damage. All landmines/explotions will do a certain % of damage.
Statis feild explanation:
Certain units in the game offer this. Few heroes will attain this ability at certain ranks. Statis feild will draw a unit to the unit with this ability. The field will be small and be upgraded upon getting a new rank.
Sheild Destroyer field:
Only one hero will have this ability. Anything that come in the radius of this feild will automatically lose its sheilds.
New Special unit: Don't want to give it away but here is a hint: It uses tanks and marines or firebats.

This map is still in the production phase. New ideas may be added as production continues. Tell me what you think about this. If you have any ideas for hero spells post them. Thanks in advance.