Staredit Network

Staredit Network -> UMS Assistance -> Health and Conditions
Report, edit, etc...Posted by Crispie on 2004-09-14 at 15:24:05
Anyway to some how configure a players health into switches or something along that line. Like if I have 85% health, I want a new character to have the same health as my old character, I want to have switches set when your health is at a certain percentige. Anyway of this possible? (So that I can include what your health in as a factor in the conditions)
Report, edit, etc...Posted by eXile5 on 2004-09-14 at 15:26:54
A Virtual HP System should be in the Map making tricks section.

Edit - Looks like it's not there. mellow.gif
Report, edit, etc...Posted by @:@ on 2004-09-14 at 15:50:26
You could do it, but.. yeah..

You need a burrowed unit under the unit (have the unit invincible, not the burrowed unit) you want to record the health for, and when the burrowed unit is killed add to a death count to 1 and create another unit there.

and have a trigger that says when death count is 1 set the unit to 90% hp

to add life, again, just change the death count back to 0

If the unit that is doing the killing is a computer player, make sure they have vision for the burrowed unit and are unallied

NOTE:: this is very impratical if the player that is shooting the burrowed unit is a human player.
Report, edit, etc...Posted by Crispie on 2004-09-14 at 16:19:55
thats the only way? That means no air units! :\ I might do it though
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