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Staredit Network -> UMS Showcase -> Golden Sun RPG
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-14 at 23:24:29
Who here plays Golden Sun RPG? Well I do, and I decided to make an RPG on it due to the fact it is such a good game (in my opinion). I am making this with Pr05s (aka FiNaLMaN-2002). It is going to be like an Final Fantasy type (random battles) or touch to touch battle. What is better? Honestly, me and final are thinking about doing touch to touch becuase we know how to do it but we want to do random battle. can someone tell me that? I am looking forward to this RPG. IT will have a little modifactions and will differ on some parts of the game.
tongue.gif

ADDITION: whoops yoshi_da_sniper i forgot to set my mapmaking skill. can u set it to advanced? thx!
Report, edit, etc...Posted by DevliN on 2004-09-15 at 03:06:27
Hmm sounds good. I've often thought about random battles myself, and here is the extremely complicated way I've discovered (this is what I'm using to randomly place items/weapons in my upcoming Snipers-like map):

Have 1 computer player (lets use Player 8 as an example) gain 1 mineral for every 5 seconds:

Trigger
Description:
Gain Ore
Players:
¤ Player 8
Conditions:
¤ Always
Actions:
¤ Add 1 ore for Player 8.
¤ Wait for 1000 miliseconds.
¤ Preserve trigger.

Follow that up with:

Trigger
Description:
Reset Ore
Players:
¤ Player 8
Conditions:
¤ Player 8 accumulates exactly 5 ore.
Actions:
¤ Set ore for Player 8 to 0.

Next do the same for vespene gas except make it give 1 gas per 2 seconds:

Trigger
Description:
Gain Gas
Players:
¤ Player 8
Conditions:
¤ Always
Actions:
¤ Add 1 gas for Player 8.
¤ Wait for 2000 miliseconds.
¤ Preserve trigger.

Follow that up with:

Trigger
Description:
Reset Gas
Players:
¤ Player 8
Conditions:
¤ Player 8 accumulates exactly 5 gas.
Actions:
¤ Set gas for Player 8 to 0.

Then basically set up each event:

Trigger
Description:
Random battle
Players:
¤ Player 1
Conditions:
¤ Player 8 accumulates exactly 1 ore.
¤ Player 8 accumulates exactly 3 gas.
Actions:
¤ RANDOM BATTLE

Doing it this way can randomly choose one of atleast 25 battles to trigger. Raising the maximum ore/gas in theur respective second triggers can create even more variables.

Then you have them either move to a different area to fight or have a unit spawn near them to fight.

As far as spawning near them goes, you could have either burrowed units around the terrain (so whenever a player comes in contact with one the random battle is triggered) or you could tryto figure out some sort of system to trigger the random battles (the above could be used to trigger it somehow perhaps).

I know this is totally confusing, but it may be worth a shot. Its working for me so far smile.gif .
Report, edit, etc...Posted by Phyrion on 2004-09-15 at 04:18:28
It's probably better to use hyper triggers, and use death timers instead. Since you'll probably want to do some other advanced effects which require the said hyper triggers. Otherwise it looks like a good system to me.
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