
Paranoia
This is the description of the map:
Paranoia appears to be at first, a regular 5v1 hard comp game played in UMS. Every player starts with a base and a hero, minerals, ect.
However, when the game starts, one player is randomly selected to be the Warmaster. The Warmaster also starts with a base, the same as the other players, except there is a small difference.
At the bottom of the map, the warmaster has a selection of abilities ranging from unallying players, stealing minerals, impersonating a player, ect. Certain abilities cost more minerals than others. The warmaster's goal is to turn the other 4 human players against each other, and if the human players suffer enough casulties, the warmaster wins. If the humans defeat the computer, or the 60 minute timer runs out, the warmaster loses. The warmaster recieves minerals for every human unit killed.
Right now, I need ideas for abilities. These are the ones that I currently have:
Create units with the same colors as the other humans (IE red, blue, teal, ect.)
Create hallucinated units with the same colors as other humans
Fake nuclear launch
Steal minerals from players
Unally players
Kill a random unit of a player
Frame a player (Create nuclear silos in their base)
Blind units
Fake "Your base is under attack"
Any other ideas?