The thing is "simple".
I have a terran unit on a part of the map. There's a Zerg building about 30 square grids away from the unit. There's a big location that covers both the unit and the zerg building.
There's a trigger that makes a zergling for player 8 (computer) on a corner of the map, and orders it move from there to a nearby location(L2), then move it to its first location, and then order to move again to L2 ......
Trigger 2: | Trigger |
| Players: |
| ¤ Player 7 (computer) |
| Conditions: |
¤ Player 1 brings at least 1 men to Location1
|
| ¤ Player 7 brings exactly 1 building to LocationBuilding |
| Actions: |
¤ Create 4 Broodlings for player 7 at location(by zerg building)
|
¤ Wait for 3000 miliseconds
|
| ¤ Preserve trigger |
Trigger 3: | Trigger |
| Players: |
| ¤ Player 7 (computer) |
| Conditions: |
| ¤ Player 8 brings exactly 1 zergling to L2 |
| Actions: |
| ¤ Send all units on random suicide missions |
In a one player game, they work nicely, the zergs always attack the units... it's all right. I even beat the game in 1 player.
But the problem is that when i play in Bnet the map, at first it attacks the units normally, but after a while, the zerg units don't go and attack the terran unit... I have no idea why that happens or how to fix it.
Another problems is, when i try the map in 1 player, the briefing is normal they do everything they have to do. But in multiplayer, the briefing doesn't last more than 2 seconds...
