Staredit Network

Staredit Network -> UMS Assistance -> crashed
Report, edit, etc...Posted by Evils-èyez on 2004-09-18 at 02:23:35
pinch.gif why is it when u kill a start loc sprite it crashes u ranting.gif
Report, edit, etc...Posted by ShadowBrood on 2004-09-18 at 03:51:02
many sprites crash sc. but how did u remove it in game?
Report, edit, etc...Posted by phatdiddy on 2004-09-18 at 06:46:01
I think it's cuase it has no death animation, but starcraft tries to call one, but can't find one, so you crash.

Just listen to Shadowbrood, a bunch of sprites crash when you do strange things to them, along with all those messed up units you can place in starforge.

Just don't kill it and it won't crash.
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2004-09-19 at 14:59:19
The start location is not meant to die. Starcraft can't process the death of the unit. It's not because it has no death graphics. Minerals have no death graphics and they don't crash. Starcraft can't handle it because you normally can only have 1 start location which you can't see. Since a start location isn't meant to die, Starcraft can't handle it, overloads, and crashes.
Report, edit, etc...Posted by ShadowBrood on 2004-09-20 at 03:55:34
its a sprite.. how do u kill a sprite?
Report, edit, etc...Posted by Mini Moose 2707 on 2004-09-20 at 10:12:50
Place it as a sprite-unit and kill it like you would anything else.
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