QUOTE(BeeR_KeG[eM] @ Sep 19 2004, 09:37 AM)
Sounds like a good storyline and game.
Maybe I'll play it today. I think today is the day I finish fixing my PC.
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How are you going to play it today, because I havent finished yet?
QUOTE(BeeR_KeG[eM] @ Sep 19 2004, 10:51 AM)
Thats the beauty of it ezday. A defense game with RPG elements, think about it...
All current Defense games are don't let anything pass the end zone. It's basicly pathetic all triggers are copy/paste.
Ths new game will have some more triggers and RPG elements, which will keep the game interesting because it's not all kill the enemy.
If this game is widespread released on B.net and it's made in a prfosional manner all future defense games will probably add the RPG element thus making Defenses more popular and fun.
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Im hoping that this changes some things and gets widespread on b.net. Can you believe my inspiration was a window?
QUOTE(Kenoli @ Sep 19 2004, 11:23 AM)
Soulds like your going from the basement to the top story of the building. You could change the story so that your at the bottom basement level and your working your way back up to the ground floor. I think it would make more sense that way.
How many units are you going to be fighting at a time and how long will each floor take to complete?
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I should have put this in the first place, its a one story building that has a lot of underground areas. You start at the bottom and work your way up to ground level.
As for time, each level will take 10-20 minutes. Time increases as you go up. I havent really decided yet how many enemies will be attacking at onece though but it will have a mix of different units instead of just one type at a time.
QUOTE(Mini Moose 2707 @ Sep 19 2004, 12:23 PM)
Whatever you do, don't make the Shotgun a Ghost.

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Why not?
And as for this being a survival type game. I guess it does fit that category better than defence but Ill still call it a defence.
I have a question for you. Right now I have the map size 64 (or whatever is the lowest) for width, and 256 for height. Should I change the map size so that there can be more levels, and if so should I add an outside the building part in which you have to make it out of the area alive?
ADDITION: Okay, I just updated it into a 256x256 map, this is going to be alot bigger than i had orriginally thought. Also should I make it so that you can also skip the elevator and go up the stairs, but in order to get up the stairs you heve to fight the whole way?