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Staredit Network -> UMS Assistance -> Random set of questions pt iii
Report, edit, etc...Posted by IsolatedPurity on 2004-09-20 at 20:55:29
Displaytext(); in starforge takes two arguements, text and 'always display'. What does the 2nd argument do?
And if the previous question doesn't anwser this, is there anyway I have text messages hang on the screen longer? A wait?

What can I do with players 9, 10, and 11?
Can they own units? Can an ai script control them? Can they attack? Can they own triggers? And um... any other question that would pose useful smile.gif.
(I searched the forum for player 9 and "players 9" but told me my search arguements were too short.)

If I give player x a mineral field, are they only allowed to mine from it? Do they have vision of these minerals? Is there any unit with like a very, very small sight radius? Like 1x1, 2x2 and so forth.

How exactly do you mess around with sprites? Yoshi's tutorial about them just gives general info about them. I created 8 pylons in the sprite layer and they were actual pylons in the game, but their wireframe was really screwy. I tried to attack them but starcraft froze up smile.gif.

Beginner to Average : [progress]95[/progress] smile.gif
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-20 at 22:41:55
1a. It has something to do with subtitles; all I know is that 4 is current player so use DisplayText("text",4);

1b.

Trigger
Description:
Text Stuck on screen
Conditions:
¤ Text time
Actions:
¤ Display Text
¤ Wait 2000
¤ Desiplay text (<15 blank lines of text>)
¤ Display Text
¤ Wait 2000
¤ Desiplay text (<15 blank lines of text>)
¤ Display Text
¤ Wait 2000
¤ Desiplay text (<15 blank lines of text>)
¤ Display Text
¤ Wait 2000
¤ Desiplay text (<15 blank lines of text>)
¤ Display Text
¤ Wait 2000
¤ Desiplay text (<15 blank lines of text>)
¤ ETC, ETC, ETC


2. In order: Whatever you need, No, Yes, No

3. Mineral Fields must be given to player 12 to avoid problems. A starforge error message will tell you that.

4. Not exactly sure what you mean...
Report, edit, etc...Posted by IsolatedPurity on 2004-09-20 at 23:28:39
1a. Does anyone know what the number is for "all players" ?
1b. k smile.gif

3. What about any units with a very small sight radius? (besides blinded units)

4. I guess I just need basic information on placement of sprites. I tried following the tutorial on making a pylon's "heavenly glow" but I just got pylons that froze me if I attacked them.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-20 at 23:33:09
3. confused.gif

4. to get pylong sprite go to sprites, select place as pure sprite instaed of unit sprite and go to Protoss>Extra>Pylon Aura
Report, edit, etc...Posted by (U)Bolt_Head on 2004-09-21 at 12:02:54
QUOTE(isolatedpurity @ Sep 20 2004, 07:55 PM)
(I searched the forum for player 9 and "players 9" but told me my search arguements were too short.)
[right][snapback]76596[/snapback][/right]


Thats because it searched for both the words seperatly. Try putting it in quotation marks so it searches for the exact phrase.
Report, edit, etc...Posted by Deathknight on 2004-09-21 at 16:58:16
QUOTE
Displaytext(); in starforge takes two arguements, text and 'always display'. What does the 2nd argument do?

Always display will display the text even if players don't have "Subtitles on" in options. If always display is not on, users with "subtitles" off will not see the message.

QUOTE
And if the previous question doesn't anwser this, is there anyway I have text messages hang on the screen longer? A wait?

You can use a wait and display the message again, or you can add more text to the message(Like invisable text that's out of the way)

QUOTE
What can I do with players 9, 10, and 11?

QUOTE
Can they own units?

Yes.

QUOTE
Can an ai script control them?

No.

QUOTE
Can they attack?

Usually no.

QUOTE
Can they own triggers?

Not sure.


QUOTE
If I give player x a mineral field, are they only allowed to mine from it?

Yes.

QUOTE
Do they have vision of these minerals?

Yes.

QUOTE
Is there any unit with like a very, very small sight radius?

Yes, maybe try a powerup or something.

QUOTE
How exactly do you mess around with sprites? Yoshi's tutorial about them just gives general info about them. I created 8 pylons in the sprite layer and they were actual pylons in the game, but their wireframe was really screwy. I tried to attack them but starcraft froze up .


Starforge >> Sprite layer(Pure sprite or Sprite-Unit)

You created 8 pylon sprite-units. Sprite-units are sprites placed as units. They will always have their original HP over the HP you actually made it(Example: Say I made the hp of a pylon 20, it would appear as 100/20 or something in Starcraft). To turn them into pure sprites, go to it's properties and check the box that says "Draw as sprite". Starcraft froze because it could't find an overlay to place on it(Example: The overlay on a damaged building is blue fire). Since Starcraft was never designed to support HP over max, it tried loading an overlay that didn't exist.

QUOTE
Does anyone know what the number is for "all players" ?

There is none. 4 does not mean current player, it means "Always Display". The text will only show for players that you checked(Example: Force 1, Player 1, All Players, etc).



ADDITION: Any reason why quotes won't work?
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-21 at 18:10:09
QUOTE
Hello


They seem to be working...

QUOTE
Hello
Report, edit, etc...Posted by EzDay281 on 2004-09-21 at 19:16:07
In case these haven't been answered adequately yet, since I'm too lazy to read and find out...

"Displaytext(); in starforge takes two arguements, text and 'always display'. What does the 2nd argument do?
And if the previous question doesn't anwser this, is there anyway I have text messages hang on the screen longer? A wait?"

I bleieve that themlonger a message is, the longer it stays on screen.
Also, it's DisplayText("Text", 4);
What the '4' means is is that it'll show the players the message, even if they turn 'subtittles' off in options.

"What can I do with players 9, 10, and 11?
Can they own units? Can an ai script control them? Can they attack? Can they own triggers? And um... any other question that would pose useful smile.gif.
(I searched the forum for player 9 and "players 9" but told me my search arguements were too short.)"

I already know that triggers can't run for non P1-8+12 players. I think so atleast.
I tried using P9 for Hyper Triggers since everyone else had wait triggers, and hypers would censored.gif them up, but it didn't work. P9's triggs just didn't go off.

"If I give player x a mineral field, are they only allowed to mine from it? Do they have vision of these minerals? Is there any unit with like a very, very small sight radius? Like 1x1, 2x2 and so forth."
Anyone can mine from it, and they can't see from it.
The only short-range-sigfht I can think of is doors, but those are ugly...

"How exactly do you mess around with sprites? Yoshi's tutorial about them just gives general info about them. I created 8 pylons in the sprite layer and they were actual pylons in the game, but their wireframe was really screwy. I tried to attack them but starcraft froze up smile.gif."
There are 2 kinds of sprites.
When you go to sprite layer, it'll say "Unit" in a button above the list, and that means you'll actualy place a unit.
Change it to Sprite, and anything you place will not actualy be there, can't be affected by triggers.
Also, the reason the wireframe was screwy is probably because you set maximum HP for Pylon in the Unit Editor to 299 or less(normal is 300) and when you place sprite, it ALWAYS has normal HP.
That's one of the ways to get weird wireframes, set a unit's HP to 1, or 2, or something like that and place a sprite.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-22 at 10:16:03
QUOTE
I already know that triggers can't run for non P1-8+12 players. I think so atleast.
I tried using P9 for Hyper Triggers since everyone else had wait triggers, and hypers would censored.gif them up, but it didn't work. P9's triggs just didn't go off.


Did you try adding a start location? tongue.gif. I use P 9-11 when I need neutral players for menus, etc.
Report, edit, etc...Posted by Khaine on 2004-09-22 at 13:00:10
You can create any units vision real low, by blinding them with an medic and then remove the medic again.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-22 at 17:42:24
To do that, make them enemies and set the medics strength to a certain amount, and make sure none of its units damaged, and can be healed and it should blind them.
Report, edit, etc...Posted by IsolatedPurity on 2004-09-25 at 08:28:30
QUOTE
Did you try adding a start location? . I use P 9-11 when I need neutral players for menus, etc

Hmmm? That doesn't mention anything about P9 owning triggers though, just units....

What about any units with a very small sight radius? (besides blinded units)
QUOTE
You can create any units vision real low, by blinding them with an medic and then remove the medic again.

QUOTE
To do that, make them enemies and set the medics strength to a certain amount, and make sure none of its units damaged, and can be healed and it should blind them. 


...
just speechless.
However, coko, when you say 'set the medics strength to a certain amount', do you mean hp?
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-25 at 12:42:38
QUOTE
Hmmm? That doesn't mention anything about P9 owning triggers though, just units....


It's a general rule. If a player doesn't have a start locaation, triggers won't run for them. True of all players.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-25 at 13:24:59
No, it means set their Mana level, else they can't cast the spell, goes without saying...
Report, edit, etc...Posted by IsolatedPurity on 2004-09-25 at 14:46:27
QUOTE
It's a general rule. If a player doesn't have a start locaation, triggers won't run for them. True of all players.

Lol... but but but: what about player 9 OWNING triggerings... I was told in a different random questionz thread that player 12 can't own triggers, but they can have effects run on them.

? mebbe you are confusing me just as much as I am confusing you smile.gif
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-25 at 19:23:22
Not sure if owned by P9 triggers work, but they most definently won't if you don't give tham a start loc. That is my point.
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2004-09-26 at 16:03:23
If you want to use triggers for non 1-8 and 12, give that player a start location. Trigs don't work if they are owned by players 9-11. Create unit should work if the trigger is owned by a normal player. The mineral fields have a small sight range.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-26 at 17:39:43
Players 1-8
For certain triggers to run, the player needs a start location...
If the box is just used for holding anything doesn't appear, create and such in the game, it doesn't matter.

Players 9-11
A little different...not sure myself!

Player 12
Who knows!
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