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Staredit Network -> UMS Assistance -> question on setdeaths();
Report, edit, etc...Posted by IsolatedPurity on 2004-09-21 at 10:03:58
SetDeaths(Force1, Subtract, 1, a_unit);

now... would that also subtract 1 kill from the killer for the condition?

Kills(CurrentPlayer, AtLeast, 1, a_unit);

because right now, ^ loops because they will have always kill one unit.

Just trying to work on a cash to custom system where it only counts one specific unit...
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-21 at 10:25:06
Changing deaths does not affect kills of any kind. It is preferrable though that you use deaths of "crash units" sych as the Cantina, Repair Bay, or Independent Starport.
Report, edit, etc...Posted by IsolatedPurity on 2004-09-21 at 10:33:51
Well, my system appears to be working... I think? I'll have to wait to test it in multi to be sure. Map hack pwns for testing maps.

QUOTE
It is preferrable though that you use deaths of "crash units" sych as the Cantina, Repair Bay, or Independent Starport.

Maybe I'm a noob, but I don't see a difference at the moment. I don't think I will until I run into a problem smile.gif.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-21 at 10:35:49
1. Single Player + cheats pwns any maphack

2. If you use say "Marine" and a marine dies, then the death count is affected. Unsused units don't die, so their death count always same.
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