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Staredit Network -> UMS Showcase -> Ðæath Arena [v1.0]
Report, edit, etc...Posted by VoidArchon(MC) on 2004-09-22 at 00:20:06
Ðæath Arena [v1.0]

Objective:
You play as a »» Soldier ++- (aka Terran Ghost) and at the start, you are given a »» Shuttle ++- (aka Protoss Shuttle,) then a timer goes off with 30 Seconds, in that 30 seconds you are able to freely move the ghost around to where you want him to be, (The Shuttle must be over the ghost at all times, when the timer hits 0, if the Ghost moves away from the shuttle (is not touching it,) he will die!) when the 30 seconds are over, the enemy players will then be unallied, you got then 30 seconds allowing you to open fire on all enemies from where you are standing... I will add special items to do certain things, like an item to insantly kill a random player (rare to find,) an item to disable the shuttle from killing you when not touching it (kills the shuttle,) etc. More items will be added, and when the In Play Timer hits 0, and more then 1 player is still standing, no points are given, if 1 player is standing, then that player is awarded 1 point, the first player to 10 points will be the winner. Once the round is over a new round will begin, Creating new items randomly across the map! Also after a certain ammount of kills you will be upgraded to a stronger Soldier happy.gif

This is all i have planned so far... Post any Comments or Suggestions, thx.
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-22 at 01:41:55
Sounds cool, but I have one question... How do you pronounce the name?
Report, edit, etc...Posted by VoidArchon(MC) on 2004-09-22 at 02:46:12
Lol...
Day • ehth Ah • Ree • Nah
^---------^ Say as fast as you would say "Death"

wink.gif
Report, edit, etc...Posted by Vindexus on 2004-09-22 at 16:42:45
What's the point of not being able to move away from the shuttle? I dont' really understand why it's there.
Report, edit, etc...Posted by StarmanJr. on 2004-09-22 at 17:27:26
If you're up to it, you could add an option command in the beginning to select number of wins, powerups, time, and such.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-22 at 17:34:12
Would it be like you've got to find a good stop in 30 seconds and from there move out and get your enemies from that point without dying?
Report, edit, etc...Posted by RexyRex on 2004-09-22 at 20:16:20
Does the shuttle move randomly around? I think it does right?
IF not it should.

Powerup ideas:
  • Invincibilty.
  • Dual Ghosts (Limited time).
  • Multiple Shuttles but all except one are uninvincible and they take like 5 shots to kill or something. (See where strategy comes in)?
More coming soon?
Report, edit, etc...Posted by Loser_Musician on 2004-09-22 at 23:26:48
Void...what happened to metroid? cry.gif
Report, edit, etc...Posted by VoidArchon(MC) on 2004-09-23 at 00:44:14
QUOTE(Alpha(MC) @ Sep 22 2004, 10:26 PM)
Void...what happened to metroid?  cry.gif
[right][snapback]77558[/snapback][/right]

Off topic:
Lol... Im not working on it until Mp)3 is done helping me with the battle system glitches, this gives me time to work on other stuff happy.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-09-23 at 14:16:03
Ah the old, this doesn't work, lets try something new problem!

Why not create random effects for each game, such as enemy units getting random upgrades, your units swapping places with enemes and yourself, target scanners that target you if you stay in one place too long.
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