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Staredit Network -> UMS Assistance -> Move-able Sprite Units: Orange Glow?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-22 at 03:02:48
Yeah I really need help on this. I'm really mad >.< I cant figure this out. Using Sprites (Units that are sprites) it is possible to make a unit's wireframe glow orange. I've experimented and web surfed and have not found out what to do to accomplish this obstacle. Please assist if possible. Thanks.
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-22 at 14:42:20
I'm pretty sure all you have to do is mess around with the sprite-units HP, try changing it to "1" or something.
Report, edit, etc...Posted by Vindexus on 2004-09-22 at 15:49:39
This only works for some units. You go into starforge and make the first box of Hp 3 and the second 2. Or the first 4 and the second 3. If they become invincible, their wireframe will show them as if they have around 50% health.
Report, edit, etc...Posted by LegacyWeapon on 2004-09-22 at 16:58:49
sprites are not selectable anyways
Report, edit, etc...Posted by eXile5 on 2004-09-22 at 18:11:09
I think only zerg units can glow orange. But getting the whole wireframe to be completely orange would be nearly impossible. Unless you know the hp %'s and you constantly flick the hp so it looks completely orange.
Report, edit, etc...Posted by KaboomHahahein on 2004-09-22 at 18:21:11
For ash world you put a zerg units hp 100 in little box and 1 in bigger box then it will turn orange and black looks cool.
Report, edit, etc...Posted by RexyRex on 2004-09-22 at 20:36:32
Axle it's in my Stacked Defense 2 map.
For a marine sprite you don't have to mess with the first little box but the HP should be set to 10.
I have a formula for this I'll make a new topic.
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