I don't know if any other map maker has experience this type of problem, but for some reason, it's usually the case for me.
Somehow, whenever I use fast reaction (hyper triggers, or whatever u call it), when there is an action that sets a death switch, it sets off first, even when its on the very bottom of the list of actions in the same trigger. This really pisses me off since it occurs in some of my maps while it doesn't do that in others. What's weird is that I set it so it occurs after a transmission or whatever and it STILL sets off first whereas other actions such as 'order unit' occur after the transmission.
Anyone encountered such a problem and was able to fix it?
In fact it isn't going before anything else, its just they are all going so fast, that it gets checked next time you go round within a second or less, so you don't notice.