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Staredit Network -> UMS Assistance -> Triggers didn't work...
Report, edit, etc...Posted by F_A_X on 2004-09-23 at 06:50:23
My triggers didn't work unless I delete all my wait actions
Why?
Report, edit, etc...Posted by Kenoli on 2004-09-23 at 07:25:27
Maybe you can give a little more info or post the map so we could take a look.
You might have had the waits last too long. (1000 is one second)
Report, edit, etc...Posted by @:@ on 2004-09-23 at 07:53:35
You have hyper triggers owned by players that had those wait triggers that you deleted.
Report, edit, etc...Posted by TSoldier_Wol[f] on 2004-09-23 at 08:35:47
QUOTE(@:@ @ Sep 23 2004, 06:53 AM)
You have hyper triggers owned by players that had those wait triggers that you deleted.
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I hate hyper triggers. Takes me a long time just to fix the bastards. When the waiting problem comes. Sometimes I'll just set the waiting trigger in 1/2 so that I means for an example, I setted it for 5000(5 Sec) But it takes 10 Secs on the game then I reset it to 2500(2.5 Sec) then It takes 5 sec. Usually works for me on Hyper Triggers.
Report, edit, etc...Posted by Vindexus on 2004-09-23 at 10:57:40
I just always use death counters instead of waits when using HTs. Work perfectly and you can still use HTs.

QUOTE
When making a new topic for help, the topic title should be about your problem and not about "I need help" or "I don't get this". Your topic WILL be deleted if it doesn't have a discriptive title!
Report, edit, etc...Posted by Basan on 2004-09-23 at 12:40:16
Fax,

If u can post the map or the triggers (*.trg file) itself in question. It would help us a lot... n' ease (narrow) our possibilities of finding the glitch u speak of. wink.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-09-23 at 14:18:13
More naturally the problem is how the waits work, so that if you have more than one, it will work different than having them as one.
IE

1000 Milliseconds
500 Milliseconds
WORKS DIFFERENTLY FROM
1500 Milliseconds
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-23 at 22:35:04
QUOTE
If u can post the map or the triggers (*.trg file) itself in question. It would help us a lot... n' ease (narrow) our possibilities of finding the glitch u speak of.


never post .trg files, they are SO useless. It is the hypertriggers that are messing you up like all the great mappers here have said.
Report, edit, etc...Posted by F_A_X on 2004-09-24 at 00:26:08
QUOTE(Vindexus @ Sep 23 2004, 02:57 PM)
I just always use death counters instead of waits when using HTs. Work perfectly and you can still use HTs.
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What's HTs?

I always make hyper triggers for "All Players" .(I deleted hyper triggers and recreated them and I think it will be at the bottom of all other triggers),but the problem still happen

I opened the map Kill Me! made by Tuxedo Templar(I JUST look at it and didn't change anything) and I saw that he make all waits belong to one player and use death counters to control them.Like this:
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-24 at 00:45:56
Hyper Triggers

Never set HTs to all players. Always give them to a player with to other triggers containing wait blocks.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-09-24 at 23:21:57
Player (x)
Cond: Switch 1 is Set
Act: Wait 0
Clear Switch 1

Player (x+1)
Cond: Always
Act: Wait 0
Set Switch 1
Wait 0

Use that for hyper triggers. Put your other waits wherever you feel like it. Thanks to Bolt or Dabbu (forgot who) for making those triggers. tongue.gif
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