Territorial Instincts:
Suggested Players: 4-8
- Annhilate all opposing Hives from your Territory
- Kill for Resources
- Creep Colonies (500 Minerals) produce Zerglings
- Sunken Colonies (300 Minerals) produce Hydralisks
- Spore Colonies (800 Minerals) produce weakened Infested Kerrigans
- Build multiple Colonies for faster unit production
- Hives and Hatcheries produce Superior units
Pretty much all you need know ^_^ enjoy!
One of the better madness maps I've played.
Thank you! Not another map full of those damn "spells" which in reality are so limited in use, and too effective and unbalance maps completely! Hope this isn't bugged...or as Microsoft speak would say, contains Known Issues.
Yes contains Known Issues, called you pay me money to be your lord and masta ^_^; no not any well that i know of so far. Pretty balanced and stuff. Need watch out for uber units being created because normal units you make from hive//hatchs has more hp/armor then normal.
k bet its a fun map,ill play it sometime when its in heavy circulation, ive had a Q ive wanted to ask u, isnt a Moogle that pinkish white creature from FFIX?
Back to topic, is it a case of get the best units and be the best?
I played with mog, and I got owned by his uber hax0rs =(
But yea, it was evil, he tricked me by sending weak lings, then THE HYDRAS OMFG AHH!!
Melee + Madness, interesting mix.
I predict a 2v2v2v2 map won't get as popular as a all players vs computer or player team 1 vs player team 2 maps... but it's worth a shot.

I doubt it will make it big unless you have a bug which means one player can win straight away...
Yea, i dont really care makes big or not i was just messing around and made this. Im pretty happy with my creation even if noone else is. ^_^ Only way you'll win is by getting hydra's first and killing off weaker players wif lings and upgrade alot.
Don't tell everyone that! Anyway you can create more strategies and enable different styles of play?