I had once started on a World of Starcraft 2, in which I tested out some trigger ideas now implemented in Nomads, but that project was kinda scrapped by time.
Skip the text within the brackets if you aren't bored to death with nothing to do:
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Anywho, some background about naming WOS2: The Nomads... This summer, after I started on the original WoS2, I found this game called Freelancer... pretty awesome game, awesome enough to totally distract me from Staredit for about a month. When I got back to Staredit, I started on an RPG to implement my idea of having a human player create buildings and allow other human players to enter the buildings. I named this game Nomads RPG, corresponding to the Nomads from Freelancer: an alien civilization trying to kill the human race, and also because recently my school courses briefly talked about the ancient nomads of Earth, roaming tribes of hunters and gatherers always on the move to ensure their own survival. For whatever reasons I may be subconciously listening to, I've made the enemies in the map Zergs, the same way I did it in World of Starcraft I. I had an idea similar to Independence Day (the movie), an alien civilization conquering others for resources, and made a design of an Overmind in one corner, with sunken colonies extending from the Overmind to the rest of the map, like the limbs on an octopus. Suddenly, a jolt: the Zergs are just like the nomads of Earth! They roam the universe in search of new resources and all that crap. Sadly, if you think about it, we the humans of Earth may very well find ourselves one day being the conquerers, after we lay waste to Earth itself... or, even worse, find ourselves on Judgement Day when aliens beyond this solar system find US instead. Anyway, after all these jolts of thought, I've decided to forget all about the WoS2 of the past, whcih had very little to do with Starcraft, and name Nomads RPG "World of Starcraft 2: The Nomads" instead. Why did I lose the "RPG" suffix? Continue reading the next paragraph...
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In WoS2, the human players can be the Commander or a Hero. The Commander basically plays a typical RTS game, similar to Gaia in Dark World RPG. The Hero takes the role of, well, a Hero, being able to level up and all that other stuff from a complete non-sucky RPG. The kicker is that the players can switch between the roles ANY TIME throughout the game. At the switch, the player's own Minerals will be swapped with the Minerals of a computer player, to ensure being Commander will not be taken advantage of moneywise. When switching back, the Minerals will be swapped back, and the computer player will take control of the Commander's units again.
So far, I have finished the whole Commander-Hero switching triggers, as well as the triggers for entering buildings.
Things to add include adding a trigger to force Heroes out of a destroyed building and, well, the rest of the elements of the RPG, since the Hero part of the game has only been started. This will include items, spells, leveling up but... sorry, no equipments. Instead, WoS2 will follow the footsteps of WoS1, allowing the human player to control an array of Terran units, and new in WoS2, Protoss units too.
These following units will be selectable: Marine, Kerri, Stukov, Zealot (Barracks); Reaver, Vulture, Siege Tank, Goliath (Machine Shop); Firebat, Archon, Dragoon, Tassadar (Science Facility); Wraith, Corsair, Scout, Carrier (Starport). In other words, you no longer have to go through the excruciating stage from WoS1 of having to go through SCV->Dropship before getting Wraith, but you WILL have to train in Reaver first. Yup, that part's still going to be added (if you have no idea what I'm talking about, try my WoS1 (never passed Beta) from the download database
here.
Truth be told, all that I really need to add right now are getting the units, using spells, and using items. The grueling task of creating "quests" will not be needed, since I'll leave that to the Commander... Did I forget to mention? All the units that a Commander can create are Terran and have reduced attack. Don't worry, the Zergs' health are also reduced in the same proportion... might have to change this in alpha/beta testing though.
Long story short, I don't need any help right now; I'm just announcing that PCFredZ is still here on SEN, he's still mapping, and he's still making his Worlds of Starcraft!!!
