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Staredit Network -> UMS Assistance -> Help with my map
Report, edit, etc...Posted by C-r-e-A-t-o-r on 2004-09-23 at 22:06:31
Ok i tried making a dodgeball game like those scvz and tourney ones. I added hyper triggers and stuff and it's basically the same thing.

But whenever i play it, especially with lots of people, the game gets really jumpy and laggy. It just doesn't feel smooth. It's harder to control your man. The other ones never have this problem but mine do. Can anyone tell me y this happens?
Report, edit, etc...Posted by MillenniumArmy on 2004-09-23 at 22:09:20
Give us the map and we'll help ya out
Report, edit, etc...Posted by CheeZe on 2004-09-23 at 22:10:18
if your sc is slow in general, try this: right click on desktop, properties ->settings ->advanced -> troubleshooting, set the bar to full.

this made my sc run faster when it was slow and my computer was "broken"

...or maybe you're making too many units at once and someone has a slow computer who can't handle it.
Report, edit, etc...Posted by StarEditron 4000 on 2004-09-23 at 22:11:00
which player does the hyper trigs belong to?

or it could just be your own laaag...

something, maybe hyper trigs, are lagging you up...
Report, edit, etc...Posted by C-r-e-A-t-o-r on 2004-09-23 at 22:15:15
The hyper trigs belong to all players, just like in the other ones.

And it's not my computer which is the problem. It only happens on my particular map, even when my friends are playing it without me in it. It NEVER happens in the other dodgeball maps. And i dont think it's really the hyper trigs that are doing it. Because it never happens in the other maps and i checked their sources and their hyper trigs are done exactly the same way i did it.
Report, edit, etc...Posted by xXLordSlippyXx on 2004-09-24 at 23:24:09
Post the map, are their any sprites, or un-neccicary units (don't lecture me and my spelling, im tired)...If so, remove them.
Report, edit, etc...Posted by LegacyWeapon on 2004-09-24 at 23:56:38
ive worked a lot on dodgeball maps and none of mine got played but I consider myself an expert on this type of stuff. Can you post more specifically what your map is like?
What different stuff you have or is it exactly the same? Do you have more than 50 fast trigs? Do you have 2 arena's or 1? Perhaps you should reduce the number of hyper triggers down to only 3 because any more is a waste. I doubt any dodgeball game would go up to 3 some hours. I hit many glitches on my way to perfecting my map and could you please be a little more specific. Thanks!
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-25 at 00:53:46
QUOTE
The hyper trigs belong to all players, just like in the other ones.


Wel; there you go. Give hypers to a player with no toher wait action triggers.
Report, edit, etc...Posted by LegacyWeapon on 2004-09-25 at 00:56:19
QUOTE(DT_Battlekruser @ Sep 24 2004, 11:53 PM)
Wel; there you go.  Give hypers to a player with no toher wait action triggers.
[right][snapback]78543[/snapback][/right]

Actually it really doesnt matter which player has them as long as the hypers are at the bottom of the list, made last.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-25 at 00:57:34
True but you don't have to worry about it if you just keep the HTs and wait triggers separate.
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