Staredit Network

Staredit Network -> UMS Assistance -> Special Abilities
Report, edit, etc...Posted by ShadowSnipe4 on 2004-09-25 at 00:21:24
I have a map that uses special abilities and I've been using this system;

Trigger
Description:
Special Abilities
Players:
¤ Player 1
Conditions:
¤ Commands exactly 1 SCV
¤ Accumulates at least 2 minerals
¤ Brings Exactly 1 Civilian to "Special Ability"
Actions:
¤ Subtract 2 minerals from current player
¤ Move all civilian at "Special ability" to "civilian default location"
¤ Creeate 1 Mine at "SCV" for current player
¤ Preserve Trigger
¤ Comment Lay Mine



Trigger
Description:
Center Location
Conditions:
¤ Always
Actions:
¤ Center location labeled "SCV" On Scv owned by marines at anywhere
¤ Preserve Trigger


And there is only one of each hero units available for the marines, I have that trigger duplicated for all 5 players, Is there an easier way to get the result withought all the wasted strings?
Report, edit, etc...Posted by LegacyWeapon on 2004-09-25 at 00:29:53
You can use the dropship or bunker or build unit method instead of the civ moving to one place then move him back. Saving one location string.
Report, edit, etc...Posted by greenreaper on 2004-09-25 at 00:30:09
Hrmm....I can't really think of a way to save strings...but I would recommend a dropship special abilities system biggrin.gif
Report, edit, etc...Posted by ShadowSnipe4 on 2004-09-25 at 00:35:58
I would prefer the civilian system because its a "Different type of map, i was talking about a trigger that I could have for all players that would work the same.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-25 at 00:36:04
The dropship system i find annoying.... Try the creatring units.

Because its easy to use for MP.....
Report, edit, etc...Posted by LegacyWeapon on 2004-09-25 at 00:41:57
Trigger
Players:
¤ Current Player
Conditions:
¤ Accumulated at least 2 minerals
¤ Bring 1 civ to place
¤ commands scv
Actions:
¤ center location "scv" on scv owned by current player
¤ subtract 2 mins
¤ create 1 mine at "scv"
¤ move civ back
¤ Preserve Trig

This way you only need 1 for all players smile.gif
You just have 1 place and all 5 players can get on the beacon!
Report, edit, etc...Posted by ShadowSnipe4 on 2004-09-25 at 01:06:07
That would shorten it alot, that would work for force 1 right?
Report, edit, etc...Posted by LegacyWeapon on 2004-09-25 at 01:07:16
Yes that would work for force 1
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