I have a map that uses special abilities and I've been using this system;
| Trigger |
| Description: |
| Special Abilities |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
¤ Commands exactly 1 SCV
|
¤ Accumulates at least 2 minerals
|
| ¤ Brings Exactly 1 Civilian to "Special Ability" |
| Actions: |
¤ Subtract 2 minerals from current player
|
¤ Move all civilian at "Special ability" to "civilian default location"
|
¤ Creeate 1 Mine at "SCV" for current player
|
¤ Preserve Trigger
|
| ¤ Comment Lay Mine |
| Trigger |
| Description: |
| Center Location |
|
| Conditions: |
| ¤ Always |
| Actions: |
¤ Center location labeled "SCV" On Scv owned by marines at anywhere
|
| ¤ Preserve Trigger |
And there is only one of each hero units available for the marines, I have that trigger duplicated for all 5 players, Is there an easier way to get the result withought all the wasted strings?