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Staredit Network -> UMS Showcase -> Infantry Special Forces Sandstorm
Report, edit, etc...Posted by DJ_Dan on 2004-09-25 at 15:14:10
I finished the last version of this map a couple days ago. I played it lots of times on Battle.net to test, and everyone i played with said it was a really cool map.

Now I want to know how do you like the map. Post any suggestions, or anything you want about the map.

You can choose Marines, Firebats or Ghosts (it's infantry). I haven't beat the last version (2.0) and i don't know anyone who have beat it either. Is not because it's hard, you just require a lot of team work, and the key is to always stay together.

It includes a Ban players system. You can also give minerals to other players whenever you want.

It's totally new, has lots of secrets to be discovered, and it was made by me! biggrin.gif

It took me months to do it, so i hope you all like it. wink.gif

TO GET THE LASTEST VERSION OF THE MAP, CLICK ON "DOWNLOAD" ON MY SIGNATURE
Report, edit, etc...Posted by Paella on 2004-09-26 at 12:34:12
I can't play it. The name is too long.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-26 at 12:35:09
Just rename it.

I've download the map... i will play it later smile.gif
Report, edit, etc...Posted by BeeR_KeG on 2004-09-26 at 12:41:50
Screenshots please and a bit of more descrpition.

I will play it on Saturday when my PC will be 100% fixed.
It's right now about 93% fixed but I don't want to start dl stuff and playing b.net so it wouls get fawcked up again.
Report, edit, etc...Posted by DJ_Dan on 2004-09-27 at 00:09:39
Every time you kill a zerg, you will be a warded gold. Then you change it for minerals to buy better armor, weapons and Soldiers. There are five cerebrates all over the map you have to kill before reaching the final objective. cool1.gif


And i have just released a new version (1.9). I fixed a moyor problem at the end of the map, and some other minor ones. happy.gif

Here's where you start fighing in the map.
Report, edit, etc...Posted by Paella on 2004-09-29 at 21:46:06
From the looks of that Screen Shot it looks more like those old Test of Survival and Marine Special Forces maps to me. Tell us more about the gameplay and show us in game screens. When I am at my SC computer I will play it and give you some feedback. Also, do you use any sounds in this map?
Report, edit, etc...Posted by MapUnprotector on 2004-09-30 at 00:14:58
does this map have hours of repetitive massive blood from killing hundreds of zerg until you finally have enough upgrades to kill everything without taking damage?
Report, edit, etc...Posted by Daigotsu on 2004-09-30 at 02:51:35
lol it looks pretty good.

Constant amounts of little broodlings and zerglings...and getting minerals is hard.

GJ though.
Report, edit, etc...Posted by DJ_Dan on 2004-09-30 at 16:23:23
QUOTE
does this map have hours of repetitive massive blood from killing hundreds of zerg until you finally have enough upgrades to kill everything without taking damage?

All SF maps i know have this style... Kill sh*t, upgrade, heal, kill more sh*t.
Which is the BEST!!! (is more complicated than that though)
If you upgrade a lot, the units will get stronger too. The difficulty of the game is the same all over the map

QUOTE
Also, do you use any sounds in this map?

I have only one: when you change your gold for minerals. If i put more, the map would be larger, and i don't want that.


QUOTE
Constant amounts of little broodlings and zerglings...and getting minerals is hard.

Is not hard to stand by a house or a unit to change the gold for minerals..



TO GET THE LASTEST VERSION OF THE MAP, CLICK ON "DOWNLOAD" ON MY SIGNATURE
Report, edit, etc...Posted by synd][cate on 2004-09-30 at 19:06:43
QUOTE(DJ_Dan @ Sep 30 2004, 03:23 PM)
If you upgrade a lot, the units will get stronger too. The difficulty of the game is the same all over the map


So whats the point of upgrading in the first place?

Also you are suggesting you have a system which detects the armour/attack your player does?.... or you just increased the hp of the monsters in further sections, in which case hardness is not related to your upgrade level but rather to your x,y position on the map.
Report, edit, etc...Posted by DJ_Dan on 2004-10-02 at 21:03:31
QUOTE
or you just increased the hp of the monsters in further sections, in which case hardness is not related to your upgrade level but rather to your x,y position on the map.

Yes. That's the system all SF maps have. If you don't upgrade, you won't be able to kill the units in further sections.


New version avaliable!... I fixed a major bug with the second player, and other one at the end of the game.

I haven't find any other bugs yet, and i doubt i find another one.

Download it by clicking under my signature (version 2.4)
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