Staredit Network

Staredit Network -> UMS Assistance -> Sniper Map
Report, edit, etc...Posted by Ninja)be( on 2004-09-25 at 19:28:40
im gonna make a sniper map and when u get 10 kills in a row i want the person to get a better unit... i think i can do it like this but i dont kno and might be better way
c: player 1 kills 10 snipers
player 1 has exactly 0 deaths of unit sniper
a: remove unit for player 1 at anywhere.. create unit for player 1 at start location

c: player 1 kills 10 snipers
player 1 has exactly 1 death unit sniper
a: remove unit for player 1 at anywhere.. create unit for player 1 at start location

and keep going up so it works if u have lots of deaths
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-25 at 19:30:20
Wait, all these triggers look same so why would you need the deaths at all?
Report, edit, etc...Posted by Mini Moose 2707 on 2004-09-25 at 19:34:12
That won't work. You need something that would keep track of the kills. Also something to keep track of the deaths to reset the kills.
Report, edit, etc...Posted by Ninja)be( on 2004-09-25 at 19:42:57
dt the death part is diff and it is because if some1 had died one then he got 10 kills in a row it wouldnt do ne thing

and moose why wouldnt that work?
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-25 at 19:46:26
The way your triggers are the effect for killing 10 enemies and dying once and killing 10 enemies and dying neer is the same. I suggest you use a KTC method to keep rack of kills. Add 1 score or gas every time you kill and enemy and set to 0 when you die. Then you level up when you have blah kills in a row (gas or score or whatever you set)
Report, edit, etc...Posted by Ninja)be( on 2004-09-25 at 21:13:11
i could do that and make another scoreboard to show points instead of using minerals.. thanks.. though i might make a madness instead cause i feel like doing something easy and im gonna have it with people from my clan as units lol
Report, edit, etc...Posted by Vindexus on 2004-09-25 at 21:42:07
i think sniper map would be MUCH easier. That's just me though.
Report, edit, etc...Posted by FaZ- on 2004-09-26 at 15:13:56
Well... i assume you want to do what the 5 point bonus is on a normal snipers map. This takes 6 triggers. I'm going to do them very roughly and abbreviate at times. The first 3 triggers are a safeguard against him rapidly killing more then one sniper in a row and not getting the credit for it. Heres how it works:
----------------------------
Players:
- All Players
Conditions:
- Current player's kill score is at least 350.
- Current player's kill score is at most 699.
Actions:
- Modify score: Add 1 kills
- Modify score: Subtract 350 kills.
- Preserve.
-----------------------------
Players:
- All Players
Conditions:
- Current player's kill score is at least 700.
- Current player's kill score is at most 1049.
Actions:
- Modify score: Add 2 kills
- Modify score: Subtract 700 kills.
- Preserve.
-----------------------------
Players:
- All Players
Conditions:
- Current player's kill score is at least 1050.
Actions:
- Modify score: Add 3 kills
- Modify score: Subtract 1050 kills.
- Preserve.
-----------------------------
Players:
- All Players
Conditions:
- Current player commands at most 0 snipers.
Actions:
- Modify score: Set to 0 kills.
- Preserve.
------------------------------
Players:
- Hot Team
Conditions:
- Current player's kill score is at least 10.
- Current player's kill score is at most 349.
Actions:
- Display: You bonused. Woohoo.
- Modify score: Add 10 Custom (or whatever you are using for points)
- Modify score: Subtract 10 kills.
- Preserve.
------------------------------
Players:
- Cold Team
Conditions:
- Current player's kill score is at least 10.
- Current player's kill score is at most 349.
Actions:
- Display: You bonused. Woohoo.
- Modify score: Add 10 Custom (or whatever you are using for points)
- Modify score: Subtract 10 kills.
- Preserve.
------------------------------
If you are killing units other then ghosts this will screw up. If you have more then 1 ghost it will most likely also screw up. Otherwise it is flawless and has worked for me in the past.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-26 at 23:10:43
errrr.


Trigger
Description:
GG
Conditions:
¤ Current Player kills score is at least 1
Actions:
¤ set current player kills score to 0
¤ add 1 gas for current player



Trigger
Conditions:
¤ gas is 10
Actions:
¤ subtract 10 gas
¤ level up


You shouldn't be killing multiple units at a time. GG Faz-
Report, edit, etc...Posted by TSoldier_Wol[f] on 2004-09-27 at 08:34:43
QUOTE(Ninja)be( @ Sep 25 2004, 06:28 PM)
im gonna make a sniper map and when u get 10 kills in a row i want the person to get a better unit... i think i can do it like this but i dont kno and might be better way
c: player 1 kills 10 snipers
player 1 has exactly 0 deaths of unit sniper
a: remove unit for player 1 at anywhere.. create unit for player 1 at start location

c: player 1 kills 10 snipers
player 1 has exactly 1 death unit sniper
a: remove unit for player 1 at anywhere.. create unit for player 1 at start location

and keep going up so it works if u have lots of deaths
[right][snapback]78915[/snapback][/right]


Try using the Switchs and when you die! It willl take minus the Kills like -999 kills and it will be reset hopefully!
Report, edit, etc...Posted by FaZ- on 2004-09-27 at 22:14:37
QUOTE
errrr.

Trigger

Description:
GG

Conditions:
¤ Current Player kills score is at least 1
Actions:
¤ set current player kills score to 0

¤ add 1 gas for current player



Trigger
Conditions:
¤ gas is 10
Actions:
¤ subtract 10 gas

¤ level up


You shouldn't be killing multiple units at a time. GG Faz-


Adding hyper triggers to a sniper map often screws up other triggers. Otherwise, and even with hyper triggers, the triggers arent firing instantaneously. Why else would i have added a safeguard have been added in the first place? In any case, gas is used as enemy's score. With my way you only need to use kills. Also, what if the player dies? you didnt account for that. My trigger has evolved over sniper maps and is the best possible way to do it. I dont sacrifice effectiveness for triggering simplicity.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-28 at 00:20:25
QUOTE
Adding hyper triggers to a sniper map often screws up other triggers. Otherwise, and even with hyper triggers, the triggers arent firing instantaneously. Why else would i have added a safeguard have been added in the first place? In any case, gas is used as enemy's score. With my way you only need to use kills. Also, what if the player dies? you didnt account for that. My trigger has evolved over sniper maps and is the best possible way to do it. I dont sacrifice effectiveness for triggering simplicity.


Exsceuuuse me, if they die set to 0 gas. Really simple.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-09-29 at 09:38:02
Its always funny to hear debates like this. Anyone who says an idea is bad because hyper triggers messes other things up doesn't have the triggering experiance to be arguing in the first place.

Its evolved over sniper maps lol its funny with so much evolution you didn't even do the 'rapid kill' prevention correctly. If it was really the best possable way those triggers would be in reverse order so you wouldn't have to wait for a trigger refresh before rewarded all your points.

Well I'm not a fan of sniper maps so i guess i'll just stay out of this.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-29 at 10:27:04
WHen I get a little time I will post a map where you get a civ every 10 kills in a row...
Report, edit, etc...Posted by FaZ- on 2004-10-02 at 23:48:06
I'm a practical person. I don't care about the order of triggers, they just have to work quickly and efficiently. If they don't work in every possible situation, its not a good trigger. Hyper triggers screw up plenty of wait actions from what I hear. I don't use hyper triggers in maps where they arent needed for this reason. If P1-P8 all have wait triggers, how do you add them? Sniper maps have worked fine without hyper triggers for 5+ years, so I don't plan to add them now.
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-03 at 00:00:16
Hypertriggers only screw up waits if: They are owned by a player with wait block triggers and they are not the last triggers made.
Next Page (1)