....... -=Avoding splash=- 1. Is there any easy way to save other huuman players from one person's splash damage? I'm thinking along the lines of a special ability to create a seiged seige tank. My thoughts were this: since the seige tank isn't gonna exist too long, have all the players in it's zone become invulerable. But, once the invulerablity wears off, would the units retain their orginal hp? Is there any easier, realistic way? I think we all hate the person who runs around with a seige tank in special forces and such as

.
.......-= Center screen on unit =-2. What do you think about forcing the players screen to follow their own unit? I'm thinking it'll enhance realism due to the fact you won't have god like vision of other players or terrain. Example: Player 1 runs into a group of hydras, turns around and runs. Player 2 won't see these hydras until he's actually there. Would it be too annoying? I already know some of the complications this may cause, but I think I can work around them.
.......-= Sprites=-3. How would you go about creating / deleting sprites during midpoint in the game? Such as maybe an uncompleted terran building? Does it create problems?
.......-= Leaderboard =-4. Somehow, someone had two leaderboards run simlanteanously (sp? ;/ ). They also, instead of using words, showed a picture of a mineral and a picture of a gas orb. How is this possible?
.......-= Create Unit =-5. So, I guess I can't use this random grid idea (that concept was a big tease ;| ) So, is there anyway I can create units in a line with moving locations?
U = unit with location
X = units to be spawn
.......X.......X X X U X X.......X.......X6. Is there anyway to stack units in mid game? I'm thinking like having two ghosts on top of each other, owned by the same person, and only seeing one due to being unvisioned with himself.
.......-= Advanced cloaking =-7. I need an explaination of advanced cloaking. Is there any quick guide to what I can and can not do with advanced cloaking?
.......-= Mission events / cut scene =-8. Okay... this one is complicated. How should I go about making sure all of force 1 is at a specific location to activate cut scenes or events? I was thinking Force 1 brings all to location x, but what if they have random summons floating about? Kill them?

Or how annoying would that even be? What if you have a noob that is just concerned about getting xp and not even worried about the actual game going on... everyone knows they love pwning everyone else and having the most xp... Looking for realism here... nothing like player x brings at least one unit to location, move all other players here.
.......-= Game Timer =-9. If there is a game timer, can each player have their own timer running (as in, own instance)? If there is no game timer, would game timer = 0?
.......-= Size =-10. How much does it take to make a map an unbearable long download? What if I max strings and switches and have like, so many triggers you can't read them all in one day? How much does sprites affect size? A lot? A little? Depends on sprite? Such as the unfinished terran buildings I want to use.
11. If renaming switches takes up one string perminately, is there any possible way to revert the switch back to a normal name? It would be rather annoying to try to use all switches as numbers, but I'm worried about maxxing strings as well.
.......-= Random Map Making Tips =-A. Is there anyway to view all the random map making tips (without refreshing)?

Some of them are quite helpful... such as a starcraft screen is 20x12 (I WAS gonna ask this as a question but it came up again).
.......-= Little poll for anyone
=-B. How many days do you spend thinking about a map before you actually open the editor?
Lookie, I made it all pretty for you.