above becomes his and when he takes off his unit it becomes player 7's
ADDITION: thank you for helping me... i just never knew how to do that part...
| Trigger |
null| Players: |
| ¤ Player X |
| Conditions: |
| ¤ Player X brings a unit to Upgrade place. |
| Actions: |
¤ Give buildings owned by Computer to Current Player.
|
| ¤ Preserve Trigger |
| Trigger |
null| Players: |
| ¤ Player X |
| Conditions: |
| ¤ Player X controls 0 units in Upgrade Place |
| Actions: |
¤ Give buildings owned by Current player to Computer.
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Humans |
| Conditions: |
| ¤ Current Player brings at least 1 (unit) to (location) |
| Actions: |
¤ Give all (buildings) owned by Player 7 to Current Player
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Player 7 |
| Conditions: |
| ¤ Humans (Force) brings at most 0 (unit) to (location) |
| Actions: |
¤ Give all buildings at (Location) owned by Humans(Force) to Player 7
|
| ¤ Preserve Trigger |
first time using this code thingy

'
darn you and your faster skills

Thank you alot
ADDITION: lol, if anyone is still in here would it be stealing an idea if i used a way to level up in a map that i have seen before. ex: If you have played mini town def. how you level up in that would that be wrong to use that way of leveling up?
You can use that system if you create the triggers yourself and not copy them.
If you don't know this your mapmaking skill is beginner, not average. Change it by clicking on your name in the top right of your screen.
As for your question, i assumed that player 2 is the player, and player 6 is the computer. The players unit to take the buildings is a marine. You need two triggers for this.
---------------------------------------
Players:
- Player 2
Conditions:
- Player 2 brings at least 1 Terran Marine to location "Give Buildings".
- Player 2 brings at least 0 building to location "Buildings".
- Any other conditions you want.
Actions:
- Give all buildings owned by player 6 at location "Buildings" to Player 2.
- Any other actions you want.
- Preserve Trigger.
- Comment: Buildings given to P2.
-----------------------------------------
Players:
- Player 2
Conditions:
- Player 2 brings at most 0 Terran Marines to location "Give Buildings"
- Player 2 brings at most 1 Buildings to location "Buildings"
- Any other conditions you want.
Actions:
- Give all buildings owned by Player 2 at location "Buildings" to Player 6.
- Any other actions you want.
- Preserve Trigger.
- Comment: Buildings given to P6.
-----------------------------------------
EDIT- Damnit I'm 3rd lol. My trigger is the best and would not constantly be executing though. -.-
...so what if it keeps executing? mine is shorter and uses yoshi's cool coding system.

(uses 2 triggers as long as all the humans are in the same force

)
I can't use any of the buttons above the posts =/ for some reason my javascript no longer works... who knows. If it keeps executing though it will be more laggy. And what if p7 has other buildings somewhere on the map?