Staredit Network

Staredit Network -> UMS Assistance -> P161?
Report, edit, etc...Posted by RexyRex on 2004-09-27 at 00:19:44
How does P161 Cloak units? What do you need to do? Thanks in advance.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-27 at 00:23:26
http://www.staredit.net/index.php?showtopic=2998&hl=

It in this thread somewhere...
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-27 at 15:41:22
I will test around with that. I have gotton ob and dt to uncloak, my friend redcloak@uswest told me how.

I wonder if the cloaked arbiter will cloak all units by it, that would be very good for UMS.

I will try cloaking a nuke dot.

Do you need a start location for player 161 to have it work?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-27 at 15:58:21
The trick is to place the unit at coordinates 256,256. Plus it will only cloak one unit. Kinda like the disable trigger.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-27 at 16:51:49
Dawg Today, 08:58 PM Post #4
Has nothing else better to do

Off-Topic
Fits him perfectly!

I doubt the Arbiter will work, but give it a go, only way to find out!
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-27 at 17:38:13
It showed an arbiter in a screenshot from the link. It was cool looking. Totally invisible, like a disabled enable enabled dropship when it doesn't crash SC.

So you just have it owned by player 161 at those coordinates (I didn;t know it ahs to be at those coordiantes, are you sure?) and then give it to player 1 or w/e? Sounds cool enough for me. Does it work with burrowed Zerg, because maybe you could stack them in that spot and have 50 cloaked. Just an idea.
Report, edit, etc...Posted by Vindexus on 2004-09-27 at 18:49:27
Here's a map showing what to do it. You can change the DT to any unit you want and it will cloak/uncloak it.

http://www.staredit.net/index.php?download=1152
Report, edit, etc...Posted by Deathknight on 2004-09-27 at 19:24:40
Arbiters to cloak, and cloak other units around it. You can cloak ANY unit, you can even cloak the disabled sprite-units like the half built terran building and such. Note that it will not work with macintosh users.
Report, edit, etc...Posted by Nozomu on 2004-09-27 at 20:56:56
Is anyone going to write a comprehensive tutorial on everything that can be done with P161? I think it's time. I'd do it myself, but I'm on a Mac right now so it's a moot point.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-28 at 20:57:50
Oh yeah. Mac will crash with using player 13+. That stinks...for Mac users who play my maps.

Any kind of third party patch that could be made to stop that?
Report, edit, etc...Posted by Nozomu on 2004-09-28 at 22:20:41
No, it has to do with the overflow data StarCraft reads from its own program. You couldn't change that with decompiling starcraft.exe, which is illegal (and, it seems, the only thing Blizzard really cares about in the EULA).
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-29 at 17:50:23
Ok.

That sucks for Mac users. I think people should make 'Mac versions' of their maps if they make maps with those extra players. Therefore they can play them, just not have 2X speed, or grey selection circles.

I assume Mac users can see neutral units that should blong to players. *stupid question but i'm just checking.*
Report, edit, etc...Posted by PCFredZ on 2004-09-29 at 18:51:15
no they shouldn't, the mac users brought it on themselves -.-

why do you think my name is pcfredz?

hint: i look lowly upon macs

game makers don't care about macs, but, they ARE more virus-proof... cuz even virus writers don't care about macs biggrin.gif!!11ONEONE
Report, edit, etc...Posted by Mini Moose 2707 on 2004-09-29 at 19:34:16
That's great guys, this isn't the Mac discussion thread, Start a new topic if you want one, or I'll have to go locky locky.
Next Page (1)