Staredit Network

Staredit Network -> UMS Assistance -> more glowing health
Report, edit, etc...Posted by Red-X on 2004-09-28 at 01:09:56
In the map im making (Xero Bound), i used the the stats below for a Zergling and the glowing health was orange and black. The stats work for all other Zerg units and the Mineral Chunks. In all other maps ive seen with glowing health they are black and blueish. This looks pretty cool. Maybe its because im in ash world terrain? when its dont ill post the map up so that you all can see. It'l be a while tho srry.

Properties:

HP _4 l _____1
Shields :_____0
Armor :_____0

[MOVE]Xero Bound:
[progress]55[/progress][/MOVE]
Report, edit, etc...Posted by Kusion on 2004-09-28 at 10:59:53
Im not sure, maybe its the terrain that your using for it...try using different terrains (Ice, Jungle, Ash, Twilight, etc.) Mayb it makes different health

EDIT: tongue.gif i figured it out! ash world terrain uses that type. try another terrain if you dont want orange and black
Report, edit, etc...Posted by BeeR_KeG on 2004-09-28 at 17:57:30
You really don't have to use the same Hp sets of numbers. You can use pretty much almost any number as long as the box in the left is 1 more than the one at the right.

I once saw a Bc with teal health(Not the usual green)
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-28 at 20:55:58
If you use sprites (so that they have the repset health over 1 if you want), they wil change color everytime you attack them. I've seen yellow, oj, green, blakck, blue, inbvisible, pink, purple, mixtures etc. Very strange. Is there a way to turn a unit sprite into a unit without doing disable/enabke/enable thing? If you could, it would be alot easier to have different colors by setting the base HP.
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