Staredit Network

Staredit Network -> UMS Assistance -> I dont understand burning trees
Report, edit, etc...Posted by DarkDeath19 on 2004-10-01 at 23:25:06
It says to disable the doodad properties on the bunker with a action trigger... how exactly do you do that. If you know another way of putting a tree on fire please put it into a trigger board. Thank you.
Report, edit, etc...Posted by KaboomHahahein on 2004-10-01 at 23:36:32
Well if you looked around...
Tree on fire
and to disable a unit you us the "set Doodad state" trigger. And in trigger you use disable.
Report, edit, etc...Posted by Urmom(U) on 2004-10-02 at 00:04:19
first make the bunker invinible and also in the properties box set the health points to 40%. make a location over the bunker and name it wat u want.
ok wat u do is place the bunker under the tree then u make a trigger looking like this


null
Trigger
Conditions:
¤ always
Actions:
¤ Disable doodad state for bunker at location for whoever owns the bunker


hope that helps ya
Report, edit, etc...Posted by x BakaPeter x on 2004-10-02 at 13:02:28
you can put a tree doodad and put a bunker a little below the tree. set the bunker hp to 1 and set the hp% to 1. do

Trigger
Description:
Bunker
Players:
¤ Player that has bunker
Conditions:
¤ Player commands atleast 1 bunker.
Actions:
¤ center location label "bunker" on bunker own by player
¤ create 1 observe for another player at bunker.
¤ Set Doodad State (disable doodad state for bunker at "bunker" own by player who owns bunker
¤ wait 200
¤ remove observer
¤ preservetrigger

im not sure you have to create the observer but you can.
Report, edit, etc...Posted by Urmom(U) on 2004-10-03 at 11:52:07
the center location on the bunker is not nessecarry. it just complicates things. and i dont think the observer is required easier.
Report, edit, etc...Posted by Halphonse]B on 2004-10-03 at 13:23:14
place bunker a little below the tree and creat this trigger
Trigger
Conditions:
¤ Always
Actions:
¤ disable doodad state for bunker for "player" at "location"

Trigger
Conditions:
¤ Always
Actions:
¤ Modify unit energy to 17 for bunker for "player" at "location" (for the bunker dont explode)
¤ Presserve trigger


*the technique of xbakapeterx is the technique for invisible bunker not for burning tree*
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