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Staredit Network -> UMS Assistance -> Question
Report, edit, etc...Posted by TheOddAngel on 2004-10-03 at 16:42:40
Do units walk through sprites? or do they get stoped like doodads
Report, edit, etc...Posted by Staredit.Net Essence on 2004-10-03 at 16:44:16
They go through
Report, edit, etc...Posted by TheOddAngel on 2004-10-03 at 16:45:08
k thats all i needed to know... thx happy.gif
Report, edit, etc...Posted by greenreaper on 2004-10-03 at 16:53:54
Well....if you disable a sprite (EX: Marine that keeps performing the firing thing) you can't actuallly walk through it but you can right click on it w/o selecting it..
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-03 at 18:25:40
I don't think you know what a sprie is...
Report, edit, etc...Posted by BeeR_KeG on 2004-10-03 at 18:25:42
The sprite is kinda sticked into the ground so basicly you can't go through it, you go over it or like in marine fireing you go under it.

As far as we know Sprites don't have psysical properties therefore they aren't supposed to interfere with other units.
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-03 at 18:26:17
Err, Beer_Keg the disbaled marine isn't a sprite.
Report, edit, etc...Posted by BeeR_KeG on 2004-10-03 at 18:30:07
Dammit, I meant the Bullets that the Marine fires
Report, edit, etc...Posted by RexyRex on 2004-10-03 at 20:23:47
Sprites are treated like they are doodads becuase doodads are sprites.
So basically yes placing a marine in the "Sprite" mode of StarForge will make it completley transparent but look like a marine.
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-03 at 23:24:53
QUOTE
Sprites are treated like they are doodads becuase doodads are sprites.


No, sprites are treated as part of the terrain. happy.gif Doodads can count as obstacles.
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