Staredit Network

Staredit Network -> UMS Assistance -> detonation of scarabs / mines
Report, edit, etc...Posted by IsolatedPurity on 2004-10-04 at 04:16:43
How would I go about making multiple scarabs and mines detonate upon reaching a location and dealing actual damage?

MoveUnit(1, Scarab, P1, Unit Generator, location 1);
MoveUnit(1, Scarab, P1, Unit Generator, location 2);
MoveUnit(1, Scarab, P1, Unit Generator, location 3);
MoveUnit(1, Scarab, P1, Unit Generator, location 4);

Upon being moved, the scarabs try to fly to the northeast corner. If I add:
KillUnit(Scarab, CurrentPlayer);
after I move them, they blow up but deal no damage.

I tried setting a generic command point and such as yoshi's tutorial said... but either I'm doing it wrong or it's not working for some reason.

And I haven't even started trying to use vulture mines yet, but would killunit also kill them without dealing it's damage?

Each scarab/mine has it's own location and has to blow up on that location.
Report, edit, etc...Posted by ShadowBrood on 2004-10-04 at 05:04:00
kill unit causes no damage, but if you had the scarab run around for a bit, you could make the splash do damage
Report, edit, etc...Posted by Paella on 2004-10-04 at 06:40:06
Perhaps you should just mame it so that the scarab and something blow up. This is because when a scarab finds a target it 'dances' around it a little. This will not be very useful to you I assume, so just make it kill the unit. Or you coould give a player a unit at the same moment of scarab destruction and let it attack (cloaked would be preferred).
Report, edit, etc...Posted by IsolatedPurity on 2004-10-04 at 08:33:57
I'm not looking any cheesy ways out of this... like simply killing the units that should be effected or having some extra units floating around to deal the damage the scarabs should be dealing.

QUOTE(me)
Each scarab/mine has it's own location and has to blow up on that location

That last statement was solely added so comments like:
QUOTE(shadowbrood)
but if you had the scarab run around for a bit, you could make the splash do damage

wouldn't appear (nothing against you specificly).

I will however, rip on paella:

QUOTE
Perhaps you should just mame it so that the scarab and something blow up.

wtf is this trrying to say? You are missing some type of critical english structure here. Direct object perhaps?

QUOTE
This is because when a scarab finds a target it 'dances' around it a little.

Yeah.... duh?

QUOTE
This will not be very useful to you I assume, so just make it kill the unit.

Why are you assuming anything? I already said it wouldn't be useful.

QUOTE
Or you coould give a player a unit at the same moment of scarab destruction and let it attack (cloaked would be preferred).

Lol...



Where is my battlekruser when I need him?
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-04 at 10:35:03
What of the ppl was trying to say was make a neutral unit right nearby that the scarab is nemy wiht. The splash will kill stuff close by.
Report, edit, etc...Posted by IsolatedPurity on 2004-10-04 at 13:11:05
It doesn't matter if there is enemies close by or not... it'll still try to travel northeast.

...
Report, edit, etc...Posted by IsolatedPurity on 2004-10-04 at 20:31:43
Bump frusty.gif
This is a serious road block for me ;| Helping me will earn you .499 minerals (rounded to the nearest whole number)
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-04 at 20:32:41
God, stop bumping

QUOTE
  What of the ppl was trying to say was make a neutral unit right nearby that the scarab is nemy wiht. The splash will kill stuff close by.


THis is trying to say the scarab will attack the enemy and blow up, causing splash.
Report, edit, etc...Posted by IsolatedPurity on 2004-10-04 at 20:49:29
QUOTE
God, stop bumping

You make it sound like I'm excessively bumping. There was a 7 hour, 20 minute difference between my posts... and post #1 was a reply, not a bump.

QUOTE
What of the ppl was trying to say was make a neutral unit right nearby that the scarab is nemy wiht. The splash will kill stuff close by.

Neutral units? Why would the scarabs try to target neutral units? Regardless, I tried... and it didn't work. I tried making enemy units right by the scarab, didn't work. It did the same thing, the scarabs tried to reach the north east corner.
Report, edit, etc...Posted by Kenoli on 2004-10-06 at 02:26:26
Ive never had any use for scarabs. So just use spider mines, and this is how...
Make a spider mine, wait for it to go into the ground, then move it where you want the explosion to be, spawn a burrowed enemy unit under it. The mine will get up and exploded, causing splash damage to everything around it. I would use a defiler as the burrowed unit, and maybe play a sound over it.

Will that wor for you?
Report, edit, etc...Posted by IsolatedPurity on 2004-10-06 at 02:39:30
Oh my god, I love you smile.gif
I would still like to use scarabs as well... I guess I'm just going to have to be a bit more resourceful on finding out how angel_not.gif
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