Im working on a map with a lurker as a buildable unit and I want the other players like enemys to be able to see the burrowed lurker if they come by it. If you know how PLEASE write back
GERMAN BLITZKRIEG
-Blitz-Soldat
could u perhaps give them vision of the player with the lurker?
or do the arbitor trick which i am not farmiliar with
perhaps give them a stationary detector there so they can see it?
I guess best way is to put loc around burrowed unit then if unit goes to loc then give vision etc.
You said ur advanced so i'll leave it at that...
it really depends on how many lurkers or "patrolling" units. if you have a fixed amount, its easy with creating detectors. if there are infinite..then its ..impossible?
QUOTE(CheeZe(U) @ Oct 5 2004, 09:30 PM)
it really depends on how many lurkers or "patrolling" units. if you have a fixed amount, its easy with creating detectors. if there are infinite..then its ..impossible?
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Uhh he said there buildable. . . Just share vision with the computers that need to see it. (trigger needs to be ran by the computer)
QUOTE(Bolt_Head)
Uhh he said there buildable. . . Just share vision with the computers that need to see it. (trigger needs to be ran by the computer)
Agreed. Share vision (2 me) is the best way of doin' it...

Unless he wants it 2 be trickier n' u can only see the Lurks when u're near'em.
Edit reason: Fix quote n' smillie. The
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e smillie doesn't work properly.
The maps a diplomacy map in Which you choose a country and fight for control of the whole map with 7 other players. You capture citys and every country has there own special units(one of the countrys in the map has a lurker as there special). The player with the lurkers' can build as many as they want; I just want it so that there enemy's can see there lurkers without using a detector or haveing vision enabled. So I guess its impossibe cause i've been trying everything.
The problem with sharing vision for the comp with the Lurker is that you see ALL that the comp sees. An alternate method is to force an Observer or other detector to stay over the player. It can either be player owned or by a comp with shared vision.
QUOTE((U)Bolt_Head @ Oct 6 2004, 11:29 AM)
Uhh he said there buildable. . . Just share vision with the computers that need to see it. (trigger needs to be ran by the computer)
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just because it's buildable doesn't mean there can't be a limit

Umm it is not posible to be seen by other people without detector or vision. Ya no way at all...
True
But just because it is a unit in SC make it limited lol. Generaly with triggers the question is "is there just one or many".