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Staredit Network -> UMS Assistance -> Seeing Burrowed Units
Report, edit, etc...Posted by Blitz-Soldat on 2004-10-05 at 21:21:37
Im working on a map with a lurker as a buildable unit and I want the other players like enemys to be able to see the burrowed lurker if they come by it. If you know how PLEASE write back


GERMAN BLITZKRIEG
-Blitz-Soldat
Report, edit, etc...Posted by LegacyWeapon on 2004-10-05 at 21:58:16
could u perhaps give them vision of the player with the lurker?
or do the arbitor trick which i am not farmiliar with
perhaps give them a stationary detector there so they can see it?
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-05 at 22:09:47
I guess best way is to put loc around burrowed unit then if unit goes to loc then give vision etc.

You said ur advanced so i'll leave it at that...
Report, edit, etc...Posted by CheeZe on 2004-10-05 at 22:30:08
it really depends on how many lurkers or "patrolling" units. if you have a fixed amount, its easy with creating detectors. if there are infinite..then its ..impossible?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-10-06 at 12:29:43
QUOTE(CheeZe(U) @ Oct 5 2004, 09:30 PM)
it really depends on how many lurkers or "patrolling" units. if you have a fixed amount, its easy with creating detectors. if there are infinite..then its ..impossible?
[right][snapback]82685[/snapback][/right]


Uhh he said there buildable. . . Just share vision with the computers that need to see it. (trigger needs to be ran by the computer)
Report, edit, etc...Posted by Basan on 2004-10-06 at 13:13:22
QUOTE(Bolt_Head)
Uhh he said there buildable. . . Just share vision with the computers that need to see it. (trigger needs to be ran by the computer)


Agreed. Share vision (2 me) is the best way of doin' it... happy.gif
Unless he wants it 2 be trickier n' u can only see the Lurks when u're near'em. ermm.gif

Edit reason: Fix quote n' smillie. The wt censored.gif e smillie doesn't work properly.
Report, edit, etc...Posted by Blitz-Soldat on 2004-10-06 at 15:05:28
The maps a diplomacy map in Which you choose a country and fight for control of the whole map with 7 other players. You capture citys and every country has there own special units(one of the countrys in the map has a lurker as there special). The player with the lurkers' can build as many as they want; I just want it so that there enemy's can see there lurkers without using a detector or haveing vision enabled. So I guess its impossibe cause i've been trying everything.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-10-06 at 15:12:47
The problem with sharing vision for the comp with the Lurker is that you see ALL that the comp sees. An alternate method is to force an Observer or other detector to stay over the player. It can either be player owned or by a comp with shared vision.
Report, edit, etc...Posted by CheeZe on 2004-10-06 at 18:03:42
QUOTE((U)Bolt_Head @ Oct 6 2004, 11:29 AM)
Uhh he said there buildable. . .  Just share vision with the computers that need to see it. (trigger needs to be ran by the computer)
[right][snapback]82828[/snapback][/right]

just because it's buildable doesn't mean there can't be a limit ermm.gif
Report, edit, etc...Posted by KaboomHahahein on 2004-10-06 at 18:20:18
Umm it is not posible to be seen by other people without detector or vision. Ya no way at all...
Report, edit, etc...Posted by (U)Bolt_Head on 2004-10-06 at 18:41:02
True

But just because it is a unit in SC make it limited lol. Generaly with triggers the question is "is there just one or many".
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