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Staredit Network -> UMS Assistance -> Ammo System
Report, edit, etc...Posted by Zergling[SK] on 2004-10-07 at 01:01:54
What would b a good way to set up an ammo system, were when u kill a unit u lose a random amount of bullets?
Report, edit, etc...Posted by Drakiel on 2004-10-07 at 01:26:36
Have a line of marines (or whatever, pylons, turrents, whatever)

A line of marines vertically on the side of the screen - for each player - to represent the clip.
The different gun (if you want that) you have, the more clips it takes per kill.

When player kills 1,
reset kills and remove 1 marine from the side clip (line of marines).

When player commands so many marines,
don't create any more marines during reload (or cartrage find)
(to limit amount of bullets in clip)

Having different guns can remove more or less marines per kill, etc...

You may have to have a location for each square for marine positioned in a line ;op never tested it, but you can try to find a way to line 'em up and CREATE them lined up in a trigger.

Good luck! That's just one of many ideas.
Report, edit, etc...Posted by Kenoli on 2004-10-07 at 10:05:18
Why would you lose a random amount of bullets for killing something? It dosent make any sense...

Anyway, just use minerals and gas for showing how much ammo you have.
When you kill something, take 1 mineral. When your out of minerals, refill them and take a clip (gas)
If you really want it random you could just use a randomized switch. So when you kill something you either lose 1 or 2.
Report, edit, etc...Posted by Zergling[SK] on 2004-10-07 at 13:31:38
random amounts, cuz i want it to be like a shooting game. You might miss your target...
Report, edit, etc...Posted by Lisk on 2004-10-07 at 13:50:17
use this system:
you've got a shuttle with units.
each unit represents a weapon.
unloading a unit creates a air unit at the main unit and in a sec(?) removes it, also it removes an ammo clip(a burrowed stacked unit)

aka each shot = 1 ammo --;
Report, edit, etc...Posted by Kenoli on 2004-10-07 at 14:58:06
Put the target on high ground and they will miss randomly.
Report, edit, etc...Posted by Drakiel on 2004-10-07 at 14:59:40
You can set random switches, if oyu want it random
With 2 switches you can have 4 possibilities.

1 - direct hit
2 - 2 bullets miss
3 - 3 bullets miss
4 - etc....

I ONLY suggested the marines because it adds visual stimula in the mini map, to SEE Your clip whenever you want.

Aye, you can do minerals/gas, but everyone does that ;op and it's just a "Oh I have 20 bullets left" - as opposed to seeing a clip on the minimap and guestimating how many bullets are left.

Just a suggestion.
Lisk, I think your idea changes the gameplay completely though.
Using dropships changes a lot, although it is an effective way to do it though.
But again, changes gameplay a bit.

Good luck! If you need help, PM me or something.
Report, edit, etc...Posted by Lisk on 2004-10-07 at 15:03:57
other systems wont work.
unless you can use 1 clip to turn of allies for 1 sec and use hypers to ally.

hmm... not too bad of a idea >:]
Report, edit, etc...Posted by eXile5 on 2004-10-07 at 16:17:22
Well, Since you are advanced, you should be able to conjure the triggers up.
Report, edit, etc...Posted by Lisk on 2004-10-07 at 16:23:03
as for the random, try random ally. i think it stops instant shooting
Report, edit, etc...Posted by Zergling[SK] on 2004-10-08 at 00:40:12
I am advanced, i just wanted to see what you guys had to say about an ammo system. Drakiel had a good idea, making a visual, i might use that idea, or i might just use the random switch idea (it just depends how much time i have, and which 1 will b harder to make)...
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