QUOTE(Mini Moose)
Your use of "4" in the triggers confuses me. Do you mean Wait 4 x 500 ms? Remove for player 4? Please type out the extra three letters. It makes it easier to read and makes us able to answer your questions.
Edited as per request.
See above 2 further details (1st post)...
Now let's see what the rest of the folks 'round wrote...

QUOTE(Isolated Purity)
Does this neutral player have a start location?
Are you using hyper triggers? Does this neutral player have them?
Is this location big enough to hold the transports while they might float around a little?
Are you sure the location isn't ground only?
If nothing else, you could send me the map and I'll give it a good look over. I'm sure better people than me will bring a good solution up though eventually.
But I would try:
Player:
- All players
Conditions:
- Player (Neutral AI) brings at least 2 Dropship to End cinematic
Actions:
- Display text ("computer has brought 2 dropships to location end cinematic") as a little debug method.
Yup (it has a starting location). Otherwise it would turn in2 an enemy (normal AI without triggers)... I'm not that of a rookie (newbish).
Nope. No
H.T.'s as far as I can tell...

That 2... (a nice 5 by 5 square or bigger location, if I recall correctly.)
Almost granted that the location is all (ground & air). I rarely mess with it, so by default it's appliable 2 all.
Gonna try the debug suggestion... maybe with a preserve trigger in the end (added 2 see the results).
QUOTE(Isolated Purity)
Maybe you are just messing up something so minor and keep over looking it.
Do tell, do tell...

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The next customer may enter, if he/she wouldn't mind.
QUOTE(Kow)
The waits... they might be interfering with eachother... try just doing it without the waits in the trigger....
Been there, done that.
Added those just 'cause it didn't work without'em either.

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Contestant nr. 3, please.
QUOTE(Millenium)
Well, i dunno if this might suit ur problem, but in ur actions, it says "Remove all dropship for that player at anywhere
If you have more at least two other dropships in your map owned by that one player, then that trigger might've remove those units instead. So change "Anywhere" to "End cinematic."
Same reply as previous. That's how it was in the 1st place... changed it due 2 suspicion of transports leaving the location when stacked movement occurred.
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QUOTE(Kow again)
The number CANT affect the removal... i think its the waits...
Nothing new here either.
Edit add: I've tried with
at least instead of
exactly 4 starters (in
conditions) but it didn't work.
4 better understanding here's small list of alternatives done that I remind (testin').

- Gave the trigger 2 the
neutral player and changed the
owner in2
current player.
- Changed the transports number in
conditions from
2 to
all. It gave me the finger as well...
*Lol*- Don't recall if I've remade the trigger at hand but prob'ly not. Oh, wait... I did.
- Tried different waits from 2000 'till 500 (2000, 1500, 1000, etc.) n' guess what?

- In desperation I've changed the player in the cinematic triggers (from 8 to 7) and adjusted it 2 the new owner n'... still didn't work (acts the same way).
- End of edit.Sorry if in some way offended ppl but I'm gettin' sick of the thing!

I meant 2 only state what I've done (as alternatives) so far.
Tks 4 suggestions 'till now. Hope I get it fixed...
