I'm pretty sure theres a way to have walking sounds. For example, when you order your guy to move, the trig will make sounds as it's walking. If that's vague, i'll try to explain it better.
you mean like S.W.A.T.? Well you need a walking sound. i think you should get it from S.W.A.T. or counter-strike. anyways the trigger is
| Trigger |
| Description: |
| Walking |
|
| Players: |
| ¤ Players |
| Conditions: |
| ¤ Player Brings exactly 0 unit to "1x1 Location" |
| Actions: |
¤ move location(center location label "1x1 Location" on unit own by current player at anywhere)
|
¤ play wav
|
| ¤ preservetrigger |
you need a 1x1 location
EDIT: Oops...sorry I was in middle of posting when bakaxpeter posted.
That works...but if a unit is constantly moving.....it might lag the game

Hmm, I dunno about this. try these triggers, I'm not sure if they work or if there's a better one:
| Trigger |
| Description: |
| Trigger One: Center Location |
|
| Players: |
| ¤ Player X |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Center Location X on Unit X(Unit you want walking sounds for) |
| Trigger |
| Description: |
| Trigge Two: Burrowed Unit |
|
| Players: |
| ¤ Player X(A Player other than the player controling Unit X) |
| Conditions: |
| ¤ Always |
| Actions: |
¤ Move Burrowed Unit to Location X
|
¤ Wait X Milliseconds(Enough time for the walking sound to make at least one sound)
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Trigger Three: Walking Sounds |
|
| Players: |
| ¤ All Players |
| Conditions: |
| ¤ Player X(Player controling Burrowed Unit) controls 0 Burrowed Units in Location X |
| Actions: |
¤ Play Walking Sound
|
¤ Wait X Milliseconds(Optional)
|
| ¤ Preserve Trigger |
I was looking at a random battle test map, and I figured it out a couple minutes ago. But thanks guys.
There was a topic about this not so long ago with very good techniques.
Try searching for it.
Umm, your welcome?

EDIT: Close this topic, mods...
There is no need for you to post telling me to lock it. Please don't do that. Thanks.