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Staredit Network -> UMS Assistance -> Walking sounds trig?
Report, edit, etc...Posted by eXile5 on 2004-10-08 at 20:43:52
I'm pretty sure theres a way to have walking sounds. For example, when you order your guy to move, the trig will make sounds as it's walking. If that's vague, i'll try to explain it better.
Report, edit, etc...Posted by x BakaPeter x on 2004-10-08 at 20:51:49
you mean like S.W.A.T.? Well you need a walking sound. i think you should get it from S.W.A.T. or counter-strike. anyways the trigger is
Trigger
Description:
Walking
Players:
¤ Players
Conditions:
¤ Player Brings exactly 0 unit to "1x1 Location"
Actions:
¤ move location(center location label "1x1 Location" on unit own by current player at anywhere)
¤ play wav
¤ preservetrigger

you need a 1x1 location
Report, edit, etc...Posted by greenreaper on 2004-10-08 at 20:51:57
EDIT: Oops...sorry I was in middle of posting when bakaxpeter posted.

That works...but if a unit is constantly moving.....it might lag the game sad.gif
Report, edit, etc...Posted by Kingra on 2004-10-08 at 20:55:37
Hmm, I dunno about this. try these triggers, I'm not sure if they work or if there's a better one:



Trigger
Description:
Trigger One: Center Location
Players:
¤ Player X
Conditions:
¤ Always
Actions:
¤ Center Location X on Unit X(Unit you want walking sounds for)




Trigger
Description:
Trigge Two: Burrowed Unit
Players:
¤ Player X(A Player other than the player controling Unit X)
Conditions:
¤ Always
Actions:
¤ Move Burrowed Unit to Location X
¤ Wait X Milliseconds(Enough time for the walking sound to make at least one sound)
¤ Preserve Trigger




Trigger
Description:
Trigger Three: Walking Sounds
Players:
¤ All Players
Conditions:
¤ Player X(Player controling Burrowed Unit) controls 0 Burrowed Units in Location X
Actions:
¤ Play Walking Sound
¤ Wait X Milliseconds(Optional)
¤ Preserve Trigger
Report, edit, etc...Posted by eXile5 on 2004-10-08 at 20:56:32
I was looking at a random battle test map, and I figured it out a couple minutes ago. But thanks guys.
Report, edit, etc...Posted by BeeR_KeG on 2004-10-08 at 20:57:22
There was a topic about this not so long ago with very good techniques.
Try searching for it.
Report, edit, etc...Posted by Kingra on 2004-10-08 at 20:57:29
Umm, your welcome? smile.gif

EDIT: Close this topic, mods...
Report, edit, etc...Posted by Yoshi da Sniper on 2004-10-08 at 21:13:22
There is no need for you to post telling me to lock it. Please don't do that. Thanks.
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