Staredit Network

Staredit Network -> UMS Assistance -> Anti-Hack
Report, edit, etc...Posted by Mini Moose 2707 on 2004-10-10 at 14:48:53
I'm curious as to what I should use for an anti-hacking system in a map. I'm thinking reading through the forums for some obscure sprite or something. I've never used any anti-hacking before, so I have no idea what to do. This will be for Teh Seekers.
Report, edit, etc...Posted by high6 on 2004-10-10 at 15:02:30
omg read the tips and tricks im not sure if they work though because when i tryed it just refreshed the page

but,

anti maphack- simple just put a independed cc which ur staredit type should have and put in a place that u normaly cant c and they will check and crash
Report, edit, etc...Posted by Mini Moose 2707 on 2004-10-10 at 15:33:12
Independant CC as an anti-map hack is already countered. The hacks will display it properly, avoiding the crash. I have done some reading and may look into sprites.
Report, edit, etc...Posted by Urmom(U) on 2004-10-10 at 16:05:28
try a disabled turret? im not sure if that anti hack fixed that too but give it a try anyways.
Report, edit, etc...Posted by greenreaper on 2004-10-10 at 16:34:52
What about disabling a unit in a certain spot to make that "N" rock formation...I think I read somewhere that if you look at it it crashes....You make the rock formation by disabling a unit by the way..
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-10-10 at 16:51:18
Arbiter works for this. Disable an arbiter in the corner of the map where it cannot be seen.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-10-10 at 18:23:11
Yeah, I'm using a good combination of disabled units. Should be good enough for what I need.

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