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Staredit Network -> UMS Assistance -> Help with death counters please!
Report, edit, etc...Posted by PearS on 2004-10-10 at 20:40:27
I need some help with death counters. If i use the trigger:

Conditions:
Always

Actions:
Modify death counts for player1: Add one for flag
Perserve Trigger


How many deaths will be added per second? And also, if i include a hyper trigger, will the number added per second change?
Report, edit, etc...Posted by Beardo on 2004-10-10 at 20:53:31
It's pretty difficult to set up the correct amount of hyper triggers so that triggers fire exactly every second. I did it once on an unfinished MTG map I attempted to made. Triggers fire every 2 seconds w/o triggers in case you didnt know.
Report, edit, etc...Posted by Tuxedo Templar on 2004-10-14 at 22:03:53
No no no! Stop propagating that stupid misconception. Maybe if you're in an extremely laggy game, yeah, but ALL triggers without hypers work exactly 1 second to the system clock, not 2.
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-14 at 22:05:33
Then why can timer conditions with "Exactly" get skipped over if trigs are check every second?
Report, edit, etc...Posted by Beardo on 2004-10-14 at 23:32:33
QUOTE(DT_Battlekruser @ Oct 14 2004, 06:05 PM)
Then why can timer conditions with "Exactly" get skipped over if trigs are check every second?
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Because 99% of the time, a game on B.Net is set on fastest, and therefore, the countdown timer isnt going down faster than seconds. It would be going by seconds if the game were set on normal, however.
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-14 at 23:58:30
Hmm. so the triggers checked every "Second" is a real second instead of game second. Interesting...
Report, edit, etc...Posted by Beardo on 2004-10-15 at 00:17:39
QUOTE(Beardo @ Oct 14 2004, 07:32 PM)
Because 99% of the time, a game on B.Net is set on fastest, and therefore, the countdown timer isnt going down faster than seconds. It would be going by seconds if the game were set on normal, however.
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Woops, I made a typo there. It IS going down faster than seconds. A real second would only be counted if it were set on normal.
Report, edit, etc...Posted by The_Blackness on 2004-10-15 at 03:56:20
Can someone plz list the xact amount of hyper triggers so that it does fire every second in a fastest and how they worked it out plz
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-15 at 10:23:23
THere is no such thing as "exact number" Hypertriggers make triggers fire every 84 milliseconds and they take a break every blah. THere is no way to make triggers fir regularly at a rate other than (1 or 2 secs, not sure which (no HTs) or every 84 mS (hypers)
Report, edit, etc...Posted by .Coko[CK] on 2004-10-15 at 14:39:59
You can basically take an estimate of the time, use a calculator and correctly place the figure for the decimal to understand and then mulitply to find out what you want for larger numbers.

Without Hyper Triggers;
(Without Heavy Lag)
Should fire around once a second, slightly off with Countdown Timer on Fastest
With Hyper Triggers;
(Without Heavy Lag)
Fire around every 84 milliseconds, which is like 0.084 seconds.
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-10-15 at 17:28:05
Test for what value the counter is at after one second. Don't try to make it so it goes up by one every second.
Report, edit, etc...Posted by PCFredZ on 2004-10-16 at 11:24:27
My WoS2 with 2 hyper triggers took about 4 to 5 seconds to go through 100 deaths... I was just counting roughly and I always count too fast so it's probably 3 to 4 tongue.gif

ADD: The Help section I implemented into the map used Exactly X Deaths for Displaying Text, and it worked fine, so I don't think it was
QUOTE(DT_Battlekruser)
skipped over
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-16 at 14:59:11
QUOTE(pcfredz @ Oct 16 2004, 08:24 AM)
My WoS2 with 2 hyper triggers took about 4 to 5 seconds to go through 100 deaths... I was just counting roughly and I always count too fast so it's probably 3 to 4 tongue.gif

ADD: The Help section I implemented into the map used Exactly X Deaths for Displaying Text, and it worked fine, so I don't think it was
QUOTE(DT_Battlekruser)
skipped over

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Triggers only get skipped over with HTs not included and only timer action trigers.
Report, edit, etc...Posted by KiLLeR2001 on 2004-10-17 at 21:05:27
1000 Milliseconds = 1 Second
84 Milliseconds = Trigger Refresh Rate with Hyper Triggers...

1000 / 84 = 11.9 Death Counts (12)

So 12 Death Counts would be right around 1 second real time.
Report, edit, etc...Posted by RexyRex on 2004-10-17 at 21:15:36
Trigger refresh with hyper triggers:
12.2 Milli. I'm pretty sure on that.
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