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Staredit Network -> UMS Assistance -> Help on Timer
Report, edit, etc...Posted by KaboomHahahein on 2004-10-14 at 20:57:05
Okay so here is a map i made. At the begining you chose what time you want but my triggers are

Trigger
Description:
Timer Trigger
Players:
¤ Force 1
Conditions:
¤ Switch( switch 1 set); <----not the problem
¤ ElapsedTime is atleast X seconds
Actions:
¤ Create ( X units at X location)


Well, it takes time for the guy to chose the time so while he is waiting the elapsed time is counting down so the timing will be off. Is there a way to "Cancle" the time? Because at the begining of the map (Before i used elapsed time) i used countdowntime and it seemed to screw up so i used elapsed time. It took me a while to figure out why my timmer was always off (was very VERy pissed) until now. So, if there is a way please tell. Thanks


I'll attach map.

Edit: I don't think we can add attachments yet. Cause SEN just came back up?? i'll atttach when i can

"THE FOLLOWING ERROR(S) WERE FOUND
The requested file upload failed because suitable permissions have not been enabled on the 'uploads' directory. Please contact the board administrator and inform them of this error."
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-14 at 21:04:24
You use "exatcly x" Since starcraft only checks triggers every 2 seconds, it is skipping over your trigger. Add hypertriggers or change condition to a range.
Report, edit, etc...Posted by KaboomHahahein on 2004-10-14 at 21:16:01
Oops, it is supposed to be atleast. I had problem with exactly before so i cahnged it to atleast, typo.

Edit: Also, i can;t use hyper triggers cause then the AI script will mess up.
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-14 at 21:18:28
It can just be any of elementary erros; since we cant upload yer, try to tell me more of trigs in your map.

Are there any interferring triggers?
Are there hypertriggers
Who is Force 1?
Report, edit, etc...Posted by KaboomHahahein on 2004-10-14 at 21:21:39
Nonono, you dont understand the porblem. I know what the problem is i want to know how to fix it. My triggers are elapsed time is X seconds. While we wait for the guy to chose the time, we can't do anything but, the time is counting down. So I want to know if there is a way to "cancle" the time while we wait for the guy to choose.
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-14 at 21:26:10
YOu can't stop "elasped time" is that your question?
Report, edit, etc...Posted by KaboomHahahein on 2004-10-14 at 21:28:05
I wan't to know if there is a way to stopped the elapsed time while the guy chooses a time. Or else i guess i'll have to use count down timer...and switch everything...
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-14 at 21:29:13
No, you can't stop time from elsapsing.

Time goes on and on and on... tongue.gif
Report, edit, etc...Posted by KaboomHahahein on 2004-10-14 at 21:30:30
DAMMIT! noooooooooooooooooooooooooo i guess i'll have to change everything to count down timer cry.gif gonna take a while.......
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-14 at 21:31:34
YOu can also have a hypertriggered resource count going down; one "klick" is exactly 84 milliseconds. Only other thing I can think of.
Report, edit, etc...Posted by KaboomHahahein on 2004-10-14 at 21:35:44
Nah it won't work, considering i don't really understand what you are saying and funny lol this was like msn kaboom,dt,kaboom,dt,kaboom etc tongue.gif

In the end i shall have to change every little part to countdown timer....sigh...

Also i said before, hyper trigger would screw up my AI scipt i really wann use hyper but it wont work...
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