ò.ô Have you actually tried Beta003? It added everything that weren't in 001, especially the most important ones: Map Boundaries! Besides, I posted it BEFORE your bug report

In fact, Beta003 is pretty damn close to completion.
I'm taking into account the many deaths of beta testers, so here's what I'll do:
- Decrease cost of Medipacks to 1000 and Nanobots to 1200
- Decrease cost of Health Points to 3000 and Hull Points to 3500
- Decrease cost of Psi Points to 5000
- Decrease cost of most Skill Points to 5000, 5000, 10000, 15000, 25000, like a Fibonacci Sequence, instead of the linear 5000, 10000, 15000, 20000, 25000
- Start the game with the following message as an introduction: "Turn on Subtitles for in-game hints." I'll add Display Text messages with Always Display "OFF" whenever the player gets enough minerals for a new item, so veterans don't have to see them when they turn Subtitles off.
- Change the entire Zerg layout to create more Bases, hopefully increasing production of units to kill
- Change AI Script from Insane to Hard
- Just add Spawn triggers!
- Revise the General Help section to change it into a Tutorial
About the lag... when the game's completely finished I'll probably have to change the Hyper Triggers, which are set on All Players right now. I think it's prone to disasters, but I'm using the All Players section almost exclusively for the Help sections in each building (both Force1 and Players 1-5 are getting WAY cluttered).
Btw, I'm also actually working up storyline missions.