Staredit Network

Staredit Network -> UMS Showcase -> my bound
Report, edit, etc...Posted by Ninja)be( on 2004-10-15 at 17:49:48
i made this bound called klown bound its gonna be a easy bound and i just want some feedback... the spawning thing isnt done yet and ull get infin lives... also the last ob doesnt stop cause i didnt have time.. once i get my sc cd back i can work on it more and test it so i wanna have some idea by then..
Report, edit, etc...Posted by greenreaper on 2004-10-15 at 19:39:11
Umm....I don't really have time right now to try it out, but one thing I should point out is the file size. I really think you should add more levels...and music. Every bound needs music!!!! biggrin.gif
Report, edit, etc...Posted by Ninja)be( on 2004-10-15 at 19:44:09
im not gonna add music and its not finished i just wanna kno how it is so far...
Report, edit, etc...Posted by .Coko[CK] on 2004-10-15 at 19:58:11
First piece of advice;

I see your experimenting with Hyper Triggers, a note for the future, it is better to place ALL your Hyper Triggers in one single Trigger Location, such as Player 1, and not spread out, it will still effect all triggers no matter where they are, and its more effective.

Also Hyper Triggers dislike over Waits, so try to place them in an empty Player locations,

Say you use Player 1,2,3, for Waits and such, place the Hyper Triggers in Player 4 or 5 or 6 or 7 or 8 or even All Players.

But not any of the Forces!

You've got a conflicting statement as well, since you tell it to make a Zergling after sometime, and have a trigger running whereby your always remaking your Zergling.



If you want to add a death amount, so they can't constantly respawn, have a "Death Counter" or "Custom Counter" enabled for all "Bounders" and set to a certain amount, and each time they have "0 Zerglings" you recreate the zergling, and "Subtract" from their score.

Then have a final trigger where if they have Zero "Death Counter" or "Custom Counter" they get the Defeat.

Your starting, try viewing some open bounds, messing around more, and giving your work here, like you've started to do! Good luck
Report, edit, etc...Posted by Ninja)be( on 2004-10-15 at 22:12:19
i want the infinite lives cause i need those to test and i have only 1 hyper in player 8 but i use that for obs so it is a little unstable.. it didnt work at first b/c it was above some of my obs so i moved it under them and it worked so im happy. but after the person reaches the end of ob it takes awhile for next to start so thats why i added the dts blocking way..
Report, edit, etc...Posted by .Coko[CK] on 2004-10-16 at 15:22:50
Try to refrain from double posting;

You can post your updated version, whenever you think there is something clearly improved or needing help on.

I'll give you advice on it!
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