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Staredit Network -> UMS Assistance -> How would u make a FF Battle System?
Report, edit, etc...Posted by Evils-èyez on 2004-10-15 at 21:16:13
Hmmm...I was wondering this because a FFBS would make a RPG longer or better,but you would also have to know what it would have to do skills,attacks,specials etc
Report, edit, etc...Posted by KiLLeR2001 on 2004-10-15 at 21:25:07
You should know this since your Advanced.

And I think you need to be more specific on exactly how you want it to be. The battle system I made in FF7 World is exactly as it is in the game... You walk in random space along the map and randomly run into a battle taking you to a battle area where you fight in real time and are able to cast spells and use items.

Here's a preview of the map if you didn't catch it in my thread:

http://www.staredit.net/index.php?act=Atta...pe=post&id=2317
Report, edit, etc...Posted by Evils-èyez on 2004-10-15 at 22:06:06
hmm...but still i mean like when u walk up to an enemie and itplays the ff7 music and then it takes you to a place where it makes your aponnets and you 4 spaces and thats where both characters goes just like in the games

Oops i missread what you said...but im meaning to be like yours except it posp up and you can use skils(like in yours) BUTyou stay in 1 place and your allied just use attacks
Report, edit, etc...Posted by Nozomu on 2004-10-16 at 12:54:34
It's not something someone can just explain to you in ine shot. Try breaking it down into parts, like entering battle, turn order, entering commands, etc. If you break it down into pieces it shouldn't be that difficult.
Report, edit, etc...Posted by SoulVision on 2004-10-16 at 13:20:13
Basic way would be to make it so a location is following the players unit, and they are invisible on the world map. When they walk into another unit they are warped to a battle zone. (Notice youll have to do like If Player 7 Brings 1 Hydralisk to Player1Location, create 1 Hydra at battlezone, kill 1 hydra at player1location, move player1 to battlezone)And then make it so they become un-invincible. But yea, you should know tihs Mr. Advanced. tongue.gif
Report, edit, etc...Posted by CheeZe on 2004-10-16 at 14:05:45
That way is terrible. It requires too many units. I prefer having something like

Player 1 brings at most 0 units to location (2x2)

randomize switch
randomize switch
etc..
center location location on unit
preserve trigger

Mr. Uber tongue.gif
Report, edit, etc...Posted by The_Blackness on 2004-10-16 at 23:53:22
i liked your ff7 map killer but there was an excessive amount of units just running around and it lags the game
Report, edit, etc...Posted by KiLLeR2001 on 2004-10-17 at 22:45:41
Blackness, you're talking about my Final Fantasy VII right?

The map I posted in my previous post is the FF7 World Preview that involves using death counter ticks whenever the hero brings 0 men to a location following him. When the ticks run down to 0, a random battle will ensue.

There's many other ways for different battle systems, just find one that suits you.
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