Once again I solved my problem by doind something so basic it ridiculous

I now deem myself the master of all overthinkers

This my new thrigger and it works perfectly :sigh:
| Trigger |
| Conditions: |
| ¤ Player 1 brings at least 1 marine to location X |
| Actions: |
¤ Remove marine at location X
|
| ¤ Create 1 marine at location A |
| Trigger |
| Conditions: |
| ¤ Player 1 brings at least 1 marine to location X |
| Actions: |
¤ Remove marine at location X
|
| ¤ Create 1 marine at location B |
ECT.
Ya kicking my ass for this lol.
ADDITION: Well now I've got a question that still involve this but is different.
The thing is that, when you bring a marine to Location X five times, it will create marines at five different location, but when I hit the sixth one, I want it to prevent the unit to created at Location F (There are ten locations (A-J)). When you bring a marine at location X and there is a marine at Location E, I don't want a marine to be made at Location F, but at the same time I want to show a text saying what is happening telling you why you can't create the unit at the location. Well anyway I got the part where where there is a marine at Location E that you can't create a marine at Location F, but the text won't show. (I hope you understand what I mean up to now...) This is the trigger I've got set up right now.
| Trigger |
| Conditions: |
¤ Player 2 brings exactly 1 marine to location X
|
| ¤ Switch 1 is set |
| Actions: |
¤ Remove marine at location X
|
¤ Display text: Blah Blah Blah
|
| ¤ Set switch 1 |
I hope this makes sense, it does to me...
Once again thanks in advance.
ADDITION: Man I need to try every basic thing before I post here..... Once again I tried a thing that I was sure would not work and it worked...
Man I need to brought out back and shot
