If i make a hypertrigger for a each player in a force, and then make a trigger for the force itself, will the triggers be hyper?
Yes.
I think Hyper Triggers, as long as SOMEONE's running it, will affect the ENTIRE game (as in ALL players). Correct me if I'm wrong.
Normally people just use All Players instead of individual players... are you trying to make the Hyper Trigger only run for a few people? Again, if it affects the entire game...
Ok, first let me explian the mechanics of turbo triggers. The reason why turbo triggers work. Is that 1 second 'pause' between triggers is extended to over 4 hours when you use the 300 or so waits. So, the 'pause' between the triggers acting dosen't occour, and the triggers fire as fast as possible.
Second, how I use turbo triggers in maps (Or KrazyKrl's Hyper Standards)
- Make the turbo triggers for a single player. (Preferably a neutral player with a start location)
- Make sure that the player owning the turbo triggers has no waits in the other triggers he owns.
- Turbo triggers acts on all the triggers that will execute, regardless of player ownership.
- Beware of excessive trigger usage after using turbo triggers, running triggers 12 times a second is somewhat processor intensive, and may cause some people to 'lag'
- Beware of using "All Players" for the owner of the turbo triggers, if you do it will create problems if you use waits anywhere (i.e. 750ms wait becoming 2 minutes, more, or practicly infinity. It depends on the trigger.)
I hope this helps. -Karl
Oy. So Waits only overlap for the players they run for?
Yes, but keep in mind a wait for "Player 1" can conflict with a wait for a force or all players if Player 1 is part of the force.
I just go the safe route and not use Waits at all.

Also:
For everytime you post a preserve trigger in a force which has the hyper trigger in it you will have to re-do the hyper trigger to get it working correctly.
i usually do the comp plays cause one i did it for just 1 comp player on my bound and it wasnt the comp that has the explosions and levels.. and when i tested the levels were weird
Well, obviously. The wait would have to be interfeering.
Create the hyper trigger for the player doing the obstacles (Not bounding, creating).