Staredit Network

Staredit Network -> UMS Assistance -> Continued Experience
Report, edit, etc...Posted by animaljr on 2004-10-16 at 15:45:28
I have a set of triggers that give players experience when they kill different units. Whenever you kill a beginner level unit it is supposed to give 500 experience. I got that to work and display on the leaderboard, but even if I stop killing units, my experience continues to add up... Here is the trigge:

Players: Force 1
Conditions: Always
Actions:
--Comment: Show leaderboard
--Show leaderboard for most buildings: Display label - Experience
--Disable use of computer players in leaderboard
--Modify score for player 1: set to 4000 buildings (initial experience)
--Modify score for player 2: set to 5000 buildings (initial experience)

Players: Force 1
Conditions: Current player kills at least 1 firebat
Actions:
--Comment: Kill Firebat
--Modify score for current player: set to 0 kills
--Modify score for current player: add 500 buildings
--Preserve trigger

Any suggestions are welcome. I'm also attaching the latest version of the map.

Thanks for all the help.
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-16 at 15:46:49
Because even it you set kills score to 0 the player still killed a firebat. dots.gif
Report, edit, etc...Posted by PCFredZ on 2004-10-16 at 17:44:15
In other words, Kills score does not effect Firebat Kills.

So many Kills to Cash triggers... there's a really complicated but accurate one Vindexus posted recently, and then there's the one I made which works weird as heck... just browse around the Map Making Assistance forum a little and you'll find them.
Report, edit, etc...Posted by RexyRex on 2004-10-16 at 18:03:56
Do a forum search and find a working method, there are like 2390123 of them..
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-16 at 19:32:38
6 or 7 to be exact, Rexy the eggaterator.
Report, edit, etc...Posted by Vindexus on 2004-10-16 at 20:31:48
THE perfect kills to cash method is in my sig.
Report, edit, etc...Posted by PCFredZ on 2004-10-16 at 21:49:46
It's complicated though. You'd have to define an amount for each unit killed.

But it'd work.
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