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Staredit Network -> UMS Assistance -> What players stand still while being attacked
Report, edit, etc...Posted by The_Blackness on 2004-10-16 at 23:39:02
the map i am making requires that some units stand still and get slaped like little sisys, i know that player 12 will just sit there and take it but will players 9, 10, and 11?
Report, edit, etc...Posted by xtremebob on 2004-10-16 at 23:58:31
I don't use the 9-12 players(or StarForge), but I can still answer your question sort of...
Well what you can do is set unused player lets set 8 to neutral in player settings, then make this trigger.

null
Trigger
Players:
¤ Player X
Conditions:
¤ Always
Actions:
¤ Set Player 8 to enemy

Pretty simple but it works, I don't know if StarForge or whatever Editor you are using lets you give triggers to players 9-12, but this is the way I do this.
I hope this helped.
Report, edit, etc...Posted by RexyRex on 2004-10-17 at 00:16:35
Like Bob said, you make any unit stand there, but you should use this trigger:

(Needs hypers)
CONIDITIONS:
Always.

ACTIONS:
Order all anyunit at location to same location
Preserve Trigger.
Report, edit, etc...Posted by The_Blackness on 2004-10-17 at 02:38:15
ok so bob your saying set the a player to neutral, and then change the aliance status to enemy?, and no rexy that would not work for what i was doing because then they would all bunch up into a circular formation, i require that they stand in a square like formation. if any one knows of whether players 9-11 will move or not when attacked plz tell me maybe i will be able to use that info for a future map or someone with a question
Report, edit, etc...Posted by high6 on 2004-10-17 at 12:46:14
well do u want 1 unit to be killed and the other ones of that player attack or all of the units not attack
Report, edit, etc...Posted by The_Blackness on 2004-10-17 at 14:35:54
i want all the units that you are supposed to kill to stand still, meaning not move, and not attack, just stand there and take it
Report, edit, etc...Posted by Mini Moose 2707 on 2004-10-17 at 14:40:02
Don't use players 9, 10, or 11. They follow whatever unit attacks them.
Report, edit, etc...Posted by The_Blackness on 2004-10-17 at 14:47:07
so then that would basicaly limit my choices to player 12 or settings a normal comp to neutral and then change the aliance status to enemy??? or is there another way that i havnt listed???
Report, edit, etc...Posted by RexyRex on 2004-10-17 at 21:13:56
Make them a computer with this trigger:

[Use Hypers]
CONDITIONS:
Always

ACTIONS:
Set Force 1 to ally.
Preserve Trigger
Report, edit, etc...Posted by The_Blackness on 2004-10-18 at 01:03:26
ok rex so your saying set the comp that is being ATTACKED to allied to the ATTACKERS? and the ATTACKERS are set to be enemies to the ATTACKED correst?
Report, edit, etc...Posted by .Coko[CK] on 2004-10-18 at 11:31:46
Units will move when attacked, even if allied, unless they are P12, or maybe higher levels, though they are normally pre-placed only.
Report, edit, etc...Posted by The_Blackness on 2004-10-18 at 12:52:14
so long as i can spawn units for player 12 im ok, or some other player.
Report, edit, etc...Posted by RexyRex on 2004-10-18 at 18:55:06
I would stick to player 12, becuase 13+ messes with SC. The answer to your question is yes, Player 12.
Report, edit, etc...Posted by Paella on 2004-10-19 at 08:35:41
Definately, player twelve is your best bet. It can be created with triggers, it does not mess with Starcraft, and you can make a player unally with p12 with triggers. that will be how you get your slap effect. although, have you given any thought to doing something like creating a burrowed zergling under the unit, and then killing it? So that it looks like blood... just an idea.
Report, edit, etc...Posted by The_Blackness on 2004-10-19 at 14:01:12
QUOTE(Paella @ Oct 19 2004, 06:35 AM)
... have you given any thought to doing something like creating a burrowed zergling under the unit, and then killing it? So that it looks like blood... just an idea.
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in the map that i am making there is a reletively large area where units will spawn probably at about 2 at a time, when the are is filled with zerglings there are over 100 units sitting there if i tried to put zerglings under all of them that would be 200 units i dont think would really want to do that, although it would be a pretty kool idea if i was using one unit that you had to kill, im not entirely sure how the triggers would work (its too earaly for me right now)
Report, edit, etc...Posted by PCFredZ on 2004-10-19 at 14:53:25
Do the following:

Set Current Player's Alliance of Enemy Player to Enemy
Set Enemy Player's Alliance of Current Player to Ally
Give all men belonging to Enemy Player at Location to P12
Set Enemy Player's Alliance of Current Player to Enemy

What this SHOULD do is make the said units everything but belonging to Enemy Player. They will still keep the same color, alliance status, etc., but would they move?

biggrin.gif That's for you to find out and us to not bother!

dry.gif Honestly instead of asking and waiting until NEVER for a good reply, you can test out stuff YOURSELF.
Report, edit, etc...Posted by RiShiN.rK on 2004-10-20 at 00:31:52
the regular dark templar heros will not attack back even if the person attacking them is an enemy

they will also not run away unless the person attacking them is an enemy and invinsible
Report, edit, etc...Posted by The_Blackness on 2004-10-20 at 00:40:47
ok first off, i am posting things like this because i need information on how to do it, and all of the different options available to me, and secondly THAT IS WHAT THIS FORUM IS FOR. Any way back to the topic, the units that i do not want to move are needed to be enemys so that the units that you make will attack them without needing to be directly orderd to do so. and rishin.rk the units that will do the attacking will be invinceable, so are you trying to tell me that player 12 will run away when being attacked by invinceable units, or just hero Dark Templars???
Report, edit, etc...Posted by RiShiN.rK on 2004-10-20 at 00:52:38
you can set the computer with the dark temp heros to enemies then but if the people attacking are invinsible then you need the computers who control the dark temp heros to ally their attackers. This way your characters will attack the dark temp heros on sight but the dark temp heros will just stand there and take it. Also this is for just regular computers (like players 1-8) i never tried it with player 12

just download the attachment i put in my last post
Report, edit, etc...Posted by The_Blackness on 2004-10-20 at 01:14:45
... did you know that deffense maps usualy use more than one unit for about 30 levels??? and just becase one of the computers 1-8 are allied to you if you attack them they will move...
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