Staredit Network

Staredit Network -> UMS Assistance -> import more than 638 triggers with guedit
Report, edit, etc...Posted by SoftWarewolf on 2004-10-17 at 15:28:35
heya, i reached this bug on guedit's import trigger from .txt file feature
after Trigger 638 on the 'error.txt' it just writes "trigge" and wont import
i tried to walk around the problem by having 2 maps, i load half of the triggers. save triggers using staredit. and then load the other half on the other map,
but this didn't work. when loading triggers all the location names and comments are gone, also they are disabled
so does anyone know of a way to add triggers in their whole form from one map to another? or if its a way to make guedit import more triggers?
Report, edit, etc...Posted by Nozomu on 2004-10-17 at 15:46:42
Hmm... Have you tried using SCMIE? It's supposed to be able to work with sections of CHK files very well. The only big problem might be that you'll have to redo the locations, unless you're absolutely sure that the ones with the same name are also the same location #.
Report, edit, etc...Posted by Kingra on 2004-10-17 at 15:48:00
I think there's a program in the DLDB(Downloads Database) that's lets you import Everything in your map including Terrain, Locations, and Units. Go check, I forgot what it was called. Sorry.

EDIT: Refer to Nozomo's post.
Report, edit, etc...Posted by SoftWarewolf on 2004-10-17 at 16:03:30
i didnt try. but im sure that will just replace the triggers, not add them on
Report, edit, etc...Posted by RexyRex on 2004-10-17 at 21:05:37
QUOTE(SoftWarewolf @ Oct 17 2004, 11:28 AM)
on guedit's import trigger from .txt file feature
[right][snapback]85792[/snapback][/right]

You use GUEdit? Is there an editor than can't do anything GUE does?
Report, edit, etc...Posted by Nozomu on 2004-10-17 at 22:29:54
SWW, you're right that SCMIE is unable to combine CHK sections, only copy and paste them over each other. I think you're out of luck, man. There's no available program that can combine sections like that. The only way to get out of the hole you're in would be to contact GoldenUrg and ask him to fix the GUEdit bug. Or learn Java and do it yourself. Sucks, but them's the breaks when you screw too hard with a map.
Report, edit, etc...Posted by RexyRex on 2004-10-17 at 22:36:00
Someone tell me what GUE can do, I never had the chance to use it.
Report, edit, etc...Posted by SoftWarewolf on 2004-10-18 at 10:21:50
most basic stuff nowdays.. protect, colors, it was the first program to make one by one squared terrain.

however it has the ability to load and save triggers as .txt file and it works flawlessly with all kinds of triggers and strings

no other program does that, iv seen a .trg to .txt converter of some sort but that didn't work at all for me.
Report, edit, etc...Posted by .Coko[CK] on 2004-10-18 at 11:17:59
Interesting, exactly how could you edit it yourself even with Java knowledged, you'd need the code for it in the first place.

Error passed 638? Likely due to how it convert the .txt, maybe it cannot be fixed...
Report, edit, etc...Posted by SoftWarewolf on 2004-10-18 at 14:56:40
java programs are open source
but they remove all helpful source info like comments so its really hard to understand, you gotta be extremely good with java to change something. and i dont know anything
Report, edit, etc...Posted by (U)Bolt_Head on 2004-10-18 at 16:30:29
QUOTE(Nozomu @ Oct 17 2004, 09:29 PM)
SWW, you're right that SCMIE is unable to combine CHK sections, only copy and paste them over each other.  I think you're out of luck, man.  There's no available program that can combine sections like that.  The only way to get out of the hole you're in would be to contact GoldenUrg and ask him to fix the GUEdit bug.  Or learn Java and do it yourself.  Sucks, but them's the breaks when you screw too hard with a map.
[right][snapback]85968[/snapback][/right]


Thats funny i could swear it gave you the option of overwritting the stuff or adding to it. (or maybe thats just sprites and units, all i have used it for so far)

PS. May i ask why your trying to do this. There are alot of ways to copy everything else. And it is probboly possable to litterally copy every other aspect of the map to the one with the triggers instead of the other way around. (you can make a hugh custom brush in starforge and copy the terrain that way and such)
Report, edit, etc...Posted by RexyRex on 2004-10-18 at 18:26:16
Shouldn't you just use the save trigger function? Even though you have to redo the locations etc, it's still saving some time.
Report, edit, etc...Posted by SoftWarewolf on 2004-10-19 at 16:24:24
bolt im not moving the triggers im adding them, it dont help if i can change everything else. f.ex i can have a map with the first 400 triggers and a clone of that map with the last 400 triggers, but i kinda need them all in one tongue.gif
as for loading the triggers in x-tra that wont work, it removes all the 'create at 'location'' actions, and that counts for over 10.000, so its not an option
Report, edit, etc...Posted by (U)Bolt_Head on 2004-10-19 at 20:14:54
So you did the triggers for one map in two seperate maps? . . . weird. Or are you copying something premade for another map like a leveling system?
Report, edit, etc...Posted by SoftWarewolf on 2004-10-20 at 05:17:36
neither.. im making the triggers on .txt file and importing with guedit
but guedit dont support importing more than 638 triggers
Report, edit, etc...Posted by (U)Bolt_Head on 2004-10-20 at 10:25:03
Yep your weird. I assume your making a hugh mass of repetitive triggers and thats why your doing it in txt format? If not i guess my first guess about being weird is correct. You should try writing macros for that kind of repetitive work. Try Macro Express (just search for it you can download a trial version for a month)
Report, edit, etc...Posted by @:@ on 2004-10-20 at 12:15:50
why dont you just add them manually using starforge's ghetto txt based trigger editor.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-10-20 at 14:48:33
because its more than 638 triggers. I hate to say it soft but i think you dug yourself into a hole you can't just jump out you got to go put the dirt back in.

HA HA HA its fun making up stupid things like that.
Report, edit, etc...Posted by Tuxedo Templar on 2004-10-21 at 15:05:52
I had the same problem with the gunner system just a few days ago lol. I couldn't find any way to do it except to program macros to reproduce the triggers beyond 638 or else to do the missing ones manually in staredit/starforge after importing.

But I thought of something just now: what you could do is divide up the trigger txt file into pieces of 638 triggers max each. Then using seperate copies of your map, load each trigger seperately into each map copy. Finally, get each map's chk file, and append their trigger sections into the one you want by hex (just find the section block and cut and paste, really), and of course upgrade the section's size based on each new section you append (add to it with the other sections' sizes).

If my understanding is correct, that should solve your problem.
Next Page (1)