Staredit Network

Staredit Network -> UMS Assistance -> Beacon Cloacking Problems...
Report, edit, etc...Posted by TheOddAngel on 2004-10-17 at 18:02:27
First of All i dont really know how to because i've never really tried.....

I tried to Disable them but all it does is Make it so you can't select it

What do you do to them to cloack them...



PS: I will have alot of Beacons in my map
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-17 at 18:06:58
God.

Ally vision with player owning beacon.
Disable beacon
Unally Vision with beacon owner.
Report, edit, etc...Posted by TheOddAngel on 2004-10-17 at 18:26:36
All but 1 beacon Didn't cloack... Anyone know why?


Trigger
Description:
My Trigger
Players:
¤ All Players
Conditions:
¤ Always
Actions:
¤ Run AL Script Turn ON Vision For Player 8
¤ Disable Doodad State for all Terran Beacon For Player 8 at z1
¤ Contiunes up to z12
¤ Wait 3000 minaseconds
¤ Turn Off Vision For Player 8
Report, edit, etc...Posted by PCFredZ on 2004-10-17 at 18:35:00
http://www.staredit.net/index.php?showtopic=4311

It's at the top of the Map Making Assistance page too.

DAMN PEOPLE ARE TUNNEL-VISIONED...

EDIT:
QUOTE
All but 1 beacon Didn't cloack... Anyone know why?

Check your Locations, you probably mismatched the one that didn't work.

EDIT AGAIN:
QUOTE
Wait 3000 minaseconds

ò.ô "minaseconds"?
Report, edit, etc...Posted by CheeZe on 2004-10-17 at 18:38:18
I prefer something like

Players Force

Player 8 controls at least 1 beacon

Turn on vision for player 7
Center Location on beacon at anywhere
give 1 beacon owned by player 8 to player 7
disable beacon at location owned by player 7
preserve trigger



player 8 controls at most 0 beacons

turn off vision for player 7
give all beacon owned by player 7 to player 8




this makes it so the trigger will keep running until all the beacons are disabled.
Report, edit, etc...Posted by TheOddAngel on 2004-10-17 at 18:45:09
Ok I found out what was wrong... Its all good now biggrin.gif

Somehow I was placing things in alternate mode and somehow i stacked 2 beacons on top of eachother....

The 1 becaon cloacked but the other one was still visable..

Feel Free to Lock The Topic if you want...
Report, edit, etc...Posted by PCFredZ on 2004-10-17 at 19:22:39
-.- Lock it yourself
Report, edit, etc...Posted by KaboomHahahein on 2004-10-17 at 20:30:37
Ya lock it yourself but the reason why the becon didn't cloak is because it neds to be positioned well. Use Starforge and do snap to so it stick to grid then it will cloak and how did you stack stuff in alternat mode?
Report, edit, etc...Posted by RexyRex on 2004-10-17 at 20:33:12
I use:


CONDITIONS:
Always

ACTIONS:
Create 1 Observer for Shared vision player at beacon.
Wait 50
Kill all observer for Shared vision player.
Report, edit, etc...Posted by Paella on 2004-10-19 at 09:05:45
Remember that if you ally vision with this player then the whole map visible to that computer will be visible to the player. This could make your map look very unprofessional. Also, it would be unfair because the players would be able to see the map before the game began.
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