Well, all I have to say is that im really satisfied with this demo and I find it very addicting and enjoyable.
Please post any bugs, ideas, comments, whatever....
Have fun!
Note: Even though you can play the map with two players it is alot better if you can get atleast 4.
I'll be the first to download

Hmm, I won't get to go on bnet until later this week. Is this like a party map kinda thing?
QUOTE(Tuxedo Templar @ Oct 18 2004, 01:29 PM)
Is this like a party map kinda thing?
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Yes, I find it very addicting and enjoyable even though its a demo.
QUOTE(Kow @ Oct 18 2004, 03:50 PM)
Can i public host this?
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Ofcourse you can

As I can't download it, can you tell me what it has on it?
this game drove me nuts as in a great way! it reminds me of wario inc game for gba its fast action mini games of fun! keep up the great work! I love the games there just so fun! I find it better then mario party games!
QUOTE(Wolfmasterkouga @ Oct 19 2004, 06:59 PM)
this game drove me nuts as in a great way! it reminds me of wario inc game for gba its fast action mini games of fun! keep up the great work! I love the games there just so fun! I find it better then mario party games!
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Heh, It is inspired from warioware mega party games for the nintendo gamecube.
Do you need Mini game ideas i gotta a lot of them in my head and i'm seroius!
I dont need ideas for any more multiplayer games, I need ideas for some single player games. In other modes that will be in the map the players also play singleplayer games, not just multiplayer... In these games you need to do something before the time runs out.
Maybe you could look at maps like that one, Can you do 27 tricks or whatever? That had some good things in it, cloaking Zerg ground units, 'pushing' SCVs over walls, I'm not sure what else you want... How about something like that coins arena or whatever by a (U) member, I forget who... Ummmmmm have you looked into those old Mario Party games? those can give you ideas because they had a lot of games in them...
By the way: I loved the map, even though I ended up losing it was still fun. Good work I like it a lot.
Any reason why idoL? I found the map very fun, mostly because of the competitiveness of it.
Ya idoL, why didn't you like it? I thought it was really fun, while some of those games were gay, others were great. I had a lot of fun!
It was kinda retarded....
lol
Move the zergloing 3 times and win...
Pick up the reaver first....
lol
the funest one was...
Mc the plastic robot lol
Meh, I had this idea a long time ago.
"It was kinda retarded....
lol
Move the zergloing 3 times and win...
Pick up the reaver first...."
I do agree that the kill the zergling thing was kinda dumb, but I thougth all the other games were great... with the exception of that one.
You may think some of the mini games are dumb but they are fun to others think it as wario inc mirco party games which is just like that fast action pack gameplay! I'm going to be honstly i like it better then SC Mario Party By alot! 2 seconds of fun is fun!
Heres single player ideas
Random Units!
-Kill a unit out of 10 units around it!
Build And Run
-Build quick to block enemies and get to safety ( VERY Short)
Nuke & Run
-Use a ghost to nuke a unit then run away
Well-- advice and bugs found.
- Even in a beta, make a choice of points to win. I found it really short to play to 10 points.
- Don't lie. If there are only 12 or so games in the demo, say so. Don't say that there are 30.
- Wolfmaster-- play the game first? Two of those are already included.
- In the feedback the kerrigans minigame-- a player left and commanded 0 kerrigans, and thus won... the game displayed "yellow wins" when there wasn't a yellow player in the game.
- The game was too complex for people that don't have much experience with starcraft, or that arent good problem solvers. Perhaps this is why idoL didn't like it?
- A game i've really wanted to see for a while was this: Have a carrier that constantly is building interceptors allied with all players. Have the interceptors shooting out into the area, where all players have a ghost. Players must individually target interceptors with attack. They can't unally. As a variation that may be easier, have 8 carriers surrounding the arena that are spewing interceptors (to attack a unit). Have all interceptors constantly moved into the arena. It would be relatively simple, yet fun.
First off:
"- The game was too complex for people that don't have much experience with starcraft, or that arent good problem solvers. Perhaps this is why idoL didn't like it?"
-lol, nice job taking a shot at idoL
Secondly:
"- A game i've really wanted to see for a while was this: Have a carrier that constantly is building interceptors allied with all players. Have the interceptors shooting out into the area, where all players have a ghost. Players must individually target interceptors with attack. They can't unally. As a variation that may be easier, have 8 carriers surrounding the arena that are spewing interceptors (to attack a unit). Have all interceptors constantly moved into the arena. It would be relatively simple, yet fun."
I think that perhaps you could do that game but make it so that you have to lockdown an interceptor... Because Lockdown is cool. Maybe you could make it something like lock and kill, I don't know how you would gage this... Maybe ''freeze'' units over a beacon or something?
A mario party game did that using lockdown, but it got irritating because then you controlled a scourge which had to kill it. also, when the interceptors ran by your scourge he would automatically kill them, which kinda ruined the point.
I didn't think you could lockdown Inerceptors?
Idea for Game:
Observer Hunt...
Your a ghost... Your clocked...
U have a blind obs following you...
First 1 o find the obs and kill it wins.
Are you trying to do this;
Cloaked Ghost/Blind Observer
Per Person
You've got to locate opponents observers? While keeping yours alive, will need to be small arena.