ok i was in starforge finding the center of my map and all that and i was using some square tiles, and then i found that using some isometric terrain would work alot easier than making a whole set of custom brushes to make this big wall. What happend was i went into scxe and when i tried to use isometric it came out rectangular. And then i even went into the original Staredit and still rectangular tiles i masically just gave up on that made my own damn brushes (o so tedious) so anyway there are still afew little glitches in my wall and i would like the "randomness" of normal isometric terrain. well there it is does anyone have any ideas of what is wrong and how i can fix it???
try why u use scmdraft? o_O
QUOTE(The_Blackness @ Oct 20 2004, 12:27 PM)
ok i was in starforge finding the center of my map and all that and i was using some square tiles, and then i found that using some isometric terrain would work alot easier than making a whole set of custom brushes to make this big wall. What happend was i went into scxe and when i tried to use isometric it came out rectangular. And then i even went into the original Staredit and still rectangular tiles i masically just gave up on that made my own damn brushes (o so tedious) so anyway there are still afew little glitches in my wall and i would like the "randomness" of normal isometric terrain. well there it is does anyone have any ideas of what is wrong and how i can fix it???
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In SCM Draft and Starforge when you create sqaure terrain its just like "brushed on" there. Another words the isometric section doesn't reconize the change.
For example if you make a hugh sqaure of water with the sqaure brush in Starforge then return to Staredit and try to place dirt on that water then it won't work correctly. Staredit still thinks the terrain was the way it was before you changed it. You will get weird effects like if you try to place water on top of the sqaure water already there then you will see the isometric dirt outline around it.
But isometric terrain should work just fine in your other sections of the map when using staredit or scmdraft. (Starforge doesn't actually use the isometric section when in isometric mode it just imitates it thats why it doen't work very well)
This isn't really a bug its just the fact that the Isometric section doesn't reconize the change. Its always best to do as much of your isometric terrain in Staredit then switch to another editor if you want to do sqaure terrain on top of it.
PS a good way to find the center of the map is to use Starforge's grid function. if your map is 128x128 by example multiply 128 by 32 to get the size in pixels then divide that by 2 and make your grid that size. This way your grid will end up being a cross hair though the center of your map (i like to make it red)
Here is what you do.
Go into scmdraft 2.
In terrain, press the drop down thing to go to square terrain.
Cover that terrain with the basic terrain type over the are you want isometric terrain, (jungle or sand dunes or w./e)
Then, press the dropdown thing and go into isometric. scmdraft 2 isometric will work fine as long as there are no choices placed from the tileset section (palette in SF 2)
scmdraft ka because it can successfully do square and isometrical terrain.
Try downloading StarForge 2.0. As far I know, that won't touch the Isometric sections.
heh sorry lisk i forgot to add that i tried to use scmdraft 2 and that still did not work, secondly NeoNightmareX please carefully read and understand what i enter into my posts i said "...what happend was i went into
scxe" scxe stands for Starcraft Xtra Editor and yes i have the latest version available in the Downloads Database. (U)Bolt_Head i had just found the middle bottom of my map and i placed two sqare tiles to symbolize that it was the middle, so all the rest of the terrain was normal dirt. When i went into the other editors i could not place normal isometric terrain even though it was on normal dirt. and lasty Zerg i used StarForge because they tile palet doesnt do that weird laggy thing when you scroll down the list (i was doing ALOT of work with square terrain tiles).
(sorry about the huge post i had alot to say

).
yes moose i tried using scmdraft 2 i dont like scmdraft 1.
Then i would assume you opened the map with a old version of starforge before 2.0 since 1.2 and everything before deletes the ISOM section from maps if you open it in SF.
If thats not the case you did something else your not telling us about, The isom section doesn't just disappear.
no i started this map with starforge 2, but the isometric section does not just disapear, i just cant place isometric tiles
QUOTE((U)Bolt_Head @ Oct 20 2004, 11:44 AM)
In SCM Draft and Starforge when you create sqaure terrain its just like "brushed on" there. Another words the isometric section doesn't reconize the change.
For example if you make a hugh sqaure of water with the sqaure brush in Starforge then return to Staredit and try to place dirt on that water then it won't work correctly. Staredit still thinks the terrain was the way it was before you changed it. You will get weird effects like if you try to place water on top of the sqaure water already there then you will see the isometric dirt outline around it.
But isometric terrain should work just fine in your other sections of the map when using staredit or scmdraft. (Starforge doesn't actually use the isometric section when in isometric mode it just imitates it thats why it doen't work very well)
This isn't really a bug its just the fact that the Isometric section doesn't reconize the change. Its always best to do as much of your isometric terrain in Staredit then switch to another editor if you want to do sqaure terrain on top of it.
PS a good way to find the center of the map is to use Starforge's grid function. if your map is 128x128 by example multiply 128 by 32 to get the size in pixels then divide that by 2 and make your grid that size. This way your grid will end up being a cross hair though the center of your map (i like to make it red)
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To put it a little simpler, the square terrain has the same effect on the map as using the old ISOM program does. Perhaps settign that value in ISOM back to 1 or soemthing will fix problem?
QUOTE(DT_Battlekruser @ Oct 20 2004, 05:52 PM)
To put it a little simpler, the square terrain has the same effect on the map as using the old ISOM program does. Perhaps settign that value in ISOM back to 1 or soemthing will fix problem?
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No it doesn't, and putting it back to 1 doens't fix maps that ISOM was used on.
Oh yeah i guess the problem was you created the map with Starforge. Starforge won't remove the isom section but it won't add it ither. Maps created with starforge do not have the isom section you should have created the map in Staredit first.
PS. DT_Battlekruser stop complaining about rexy i'm getting tired of removeing both your post.
Thanks bolt. But now I'll think I'll say it again:
Making a new map in StarForge and placing a tile then saving your map without placing terrain in a non-3rd party editor gives your map the ISOM effect.
so now that i made this map in Starforge there is no way at all to use iso terrain??? i put so much work into this map

(good thing i saved all of the custom brushes

)
I thought i was able to do it with ISOM once by using the number 16 or something, but you will proboly just end up crashing SE alot messing with that.
Why don't you make the terrain on another map then you can just copy the whole thing over using Starforges custom brush (just one gigantic brush of the whole map to copy from one map to another)
Heh, currently the only way to restore the ISOM section of a map is with SCMDraft 2, but you still will have to redo all of the terrain. You can't restore the ISOM section just by putting a number like 16 into the ISOM program (sorry Bolt). Once it's gone, it's gone. The ISOM program doesn't have the capability to restore the section. It seems, though, that StarEdit itself can restore it slightly over time by going over the whole map with one kind of terrain several times. It's a pain and probably won't work, but if you're desperate and can't do it any other way it's worth a shot. But try SCMDraft 2 first.
I did try SCM Draft 2 Nozomu but that didnt work either. Bolt (or anyone else) can you plz tell me how to copy terrain and then put it into the custom brush pallet? i dont know how to copy terrain
In starforge you can select the terrain. (it will draw a red box around it). If you start in the upper left corner you can drag a box over your entire map with a left click. Once you have right click and choose add to custom brush.
After you have done that you can ither save your brush from the brush menu or just open another map up right then. (make sure its the same size and tileset). Then just go to the upper left of the map your copying the terrain to and use the brush there.
From what I understood from your post bolt is that you make a custom brush of all the terrain you have so far.
Then you go and make a new map so you can use isometric terrain again, but then you have to do all the triggers, locations etc again.
The triggers could be saved as a .trg file in X-tra or w/e. Then just import them back into the new map. Then, you just have to place units, sprites, fog of war, locations, and sound. It's better than nothing I guess....
YOu'd also have to r-add locations in to the triggers. Worthless .TRG files....
QUOTE(Mini Moose 2707 @ Oct 20 2004, 03:48 PM)
Try downloading StarForge 2.0. As far I know, that won't touch the Isometric sections.
QUOTE(The_Blackness @ Oct 20 2004, 03:50 PM)
yes moose i tried using scmdraft 2 i dont like scmdraft 1.
I rest my case.
Once the Isometric Section is gone, you aren't getting it back. Download SCMIE and create a new map, copying over the parts that you want in there.
err moose... what are you resting your case on? that scmdraft 2 is better than scmdraft 1? that is a giveaway. and what is scmie? and i think that i will just continue with my map and work around not using isometric terrain (shouldnt be too hard seen as i dont want to have to move diagonaly through the entire map, and i created the map with that in mind in the first place).
Edit By Bolt_Head: lol i just had to test this, I don't understand how this post was posted in the future. (look at the edited time and the post time)
QUOTE
I thought i was able to do it with ISOM once by using the number 16 or something, but you will proboly just end up crashing SE alot messing with that.
Why don't you make the terrain on another map then you can just copy the whole thing over using Starforges custom brush (just one gigantic brush of the whole map to copy from one map to another)
I have tried making a gigantic brush of my map before. You will get an auto error about not being able to draw teh image when you go into the custom section of Starforeg. So that wouldn't work.
I've done it before (multiple times) it works.
Hmm with SF 2.1? Or was it an earlier version?