Its possible remove, kill, center location, move or disable doodad stats of spite whit trigger?
*whit starforge or scmdraft 2 trigedit version.
**I finaly repair starforge ("ERROR 53"FILE NOT FOUND) its really simple!!Thx to Heimdal!!
So you're saying it's possible? Well that's what your grammer tells me.
No it is not possible.
Depends what sprite mode you are using.
Sprites in the "Unit" mode are completley affected by triggers.
Ok but
Its not possible because?the trigger doesn't exist?
*sry i speak french
**i want remove Psi Field
No you can't. You might be able to disable it but that would probably just crash StarCraft.
Sprites are like doodads. You can't remove trees or mud rocks etc so you can't remove sprites. That's why you can't click sprites. I speak french too so don't worry

Alright, you can place 2 kinds of Sprites...
Unit Sprites, which are accompanied by the unit they appear to be, though I don't understand what makes them different from placing a unit normally
and
"Pure" sprites as I call them. They are absolutely NOTHING but a picture.
Meaning they don't have a unit.
So if you, say, have a trigger to move them, then it won't move the sprite. Triggers only move unit.
What do you mean there's no trigger to move Sprites?
As long as they're unit Sprites, instead of Pure Sprites, they can be effected by triggers the same as a normal unit...
QUOTE(EzDay2 @ Oct 21 2004, 02:12 PM)
Though I don't understand what makes them different from placing a unit normally.[right][snapback]87716[/snapback][/right]
Try clicking on a sprite in the unit mode (I'd use a marine) then go into unit properties and disable it. Do some triggers on a disabled unit sprite and you can get some nice effects.I'll try to make this easy.
A unit-sprite can be affected by the triggers you mentioned above.
A pure-sprite will never be affected by the triggers you mentioned above.
Let's say you have a unit-sprite Marine, have the trigger Marines, but have it affect Marines in a location where the unit-sprite is, and it will be affected.
A psi field can only be a pure sprite, so no, it cannot be removed with triggers.
Hope that clears stuff up a bit, I just kind of meshed what everyone else said into one post.