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Staredit Network -> UMS Showcase -> Uprising v1.4
Report, edit, etc...Posted by LegacyWeapon on 2004-10-21 at 18:10:00
http://www.staredit.net/index.php?download=1198

The terrain is ugly as crap but the gameplay is quite sophisticated. It's not perfectly balanced but its quite good. I just wanted to get some feedback and stuff.
The game was made while I was in Clan ScVz so all the units are named after ScVz and being a former ScV myself, I am in the game as ScV_aFk4LiFe and LegacyWeapon so I'm double laugh.gif.

I think this is the best game I've ever made, but thats up to you to decide smile.gif

Edit - Version Change smile.gif
Edit2 - Version Change yet again tongue.gif
I just had to uBeR@Te it wink.gif
Report, edit, etc...Posted by Foamy on 2004-10-21 at 18:12:01
LOL

Uprising is good happy.gif
me and my friend played it for about 6 hours, or something... (RM after RM ofcourse, just to try new classes)...

smile.gif
Report, edit, etc...Posted by RexyRex on 2004-10-21 at 18:13:42
That was pretty fun, but I'll have to agree on the terrain tongue.gif.
Report, edit, etc...Posted by LegacyWeapon on 2004-10-21 at 18:24:03
Yes, I remember my friends want to RM over and over again also...
It seems to be a very addicting game.
Very hard to win I might say...

The easiest way is actually to have 6 players and destroy all the crystals within 30 minutes
after 30 minutes hard enemies spawn and you will play on major defense to keep your base from dying.

The harder way to win is to actually survive the hour of playing. The final boss spawns accordingly to how many people are actually playing so 6 people playing might be easy in the beginning but a lot harder to fight the boss.
The best number of players is probably 3.
Report, edit, etc...Posted by brutetal on 2004-10-21 at 19:06:04
Dude theirs another map called Uprising.
Its a rpg.
heres the link
http://www.staredit.net/index.php?download=9

I suggest change the name or people will get confused!
Report, edit, etc...Posted by LegacyWeapon on 2004-10-22 at 14:56:47
Well that is an RPG and its nothing like my map.
I was sorta hoping for some feedback about the gamestyle, length, enjoyability, and stuff like that...
Report, edit, etc...Posted by brutetal on 2004-10-22 at 17:45:55
QUOTE(LegacyWeapon @ Oct 22 2004, 10:56 AM)
Well that is an RPG and its nothing like my map.
I was sorta hoping for some feedback about the gamestyle, length, enjoyability, and stuff like that...
[right][snapback]88142[/snapback][/right]


The only thing that is alike is the name!
Report, edit, etc...Posted by Urmom(U) on 2004-10-26 at 17:50:03
tell me a bit about the map and maybe ill download it.
Report, edit, etc...Posted by MillenniumArmy on 2004-10-26 at 19:18:34
QUOTE(urmom @ Oct 26 2004, 04:50 PM)
tell me a bit about the map and maybe ill download it.
[right][snapback]90255[/snapback][/right]


Its just like those Dynasty Warrior and Aeon of Strife games.
Report, edit, etc...Posted by LegacyWeapon on 2004-10-28 at 15:06:56
Story -
This is during the time of crisis in Clan ScVz. Lots of members were getting booted for clan hopping and such. People were going mad. Most of the clan wasn't active at all (except for on Tourney Night) and our leader (ScV_Mackavelli) was giving all his attention to this girl named Julie (ScV_baDKiTti [I think]). That is when I decided to make this map. It is about half of ScVz breaking off (actually, that was an idea). There is a war and the other clans name is Clan Hel. Full of legendary ScVz. I, LegacyWeapon, left the clan but came back to help them defeat Clan Hel. I put all the characters of the ScVz into the game.

Gameplay -
Simple. It is a very basic Aeon of Strife/Dynasty Warriors type game. It is quite addicting though. There is a variety of characters you may choose and the game may be completely different with a combination of 2 or more characters (Some characters work better with others). The game lasts usually for one hour.

Units -
The units might not be balanced in the beginning, seeing how your side has 1 upgrade while the other side does not. However, the difficulty increases because the opponents side's spawn is a shorter spawn time and there are stronger units that come at 20, 10, 10, 10, minute intervals. The heroes aren't perfectly balanced but some are better than others for different reasons.

Terrain -
I am horrible at terrain but I wanted this to be my own project. During the beta stages of my development, people complained about getting off the highlands when near your base. So I fixed it up and made it pretty cool. The terrain looks like a very plain game but once you add the units and everything in it, it is quite cool.

Beta Testers & Friends -
You might have noticed at the top right I put in all the beta testers (I hope) and people that helped me by giving support (encouragement and such). I thank all those who did!
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