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Staredit Network -> UMS Showcase -> Mind Control Snipers [v1.0]
Report, edit, etc...Posted by VoidArchon(MC) on 2004-10-21 at 21:09:25
Map Name: Mind Control Snipers [v1.0]
Tileset: Twilight
Map Dimension: 96x96
Players: 6
Computers: 2

Ok, i've been working on this since like middle of the summer, but i worked on it from time to time, It's coming out very very well and the people who help test it love it, this is what you do;
*When you mind control an enemy dark archon, he is killed.
In order to capture the enemies flag, you must mind control their flag (science vessal) then the flag will be killed, you must return to your base without getting killed, if you are killed the flag is returned, if you make it you gain 2 points.
If you mind control your own flag its just recreated. (you cant get a point by doing so)
Gas = Enemies points, Minerals = Your teams points.
When you die you will be respawned in 4 seconds, with a random dark archon sound following it.
There are cliffs you can go on and off, and there are caves ou can go through.

Ok, this is it so far...
[attachmentid=2405]

I am currently working on:
• When you kill a teammate you also die
• When you kill an enemy you gain 1 kill point. (leader board points)
• Anti-Camp -- Enable/Disabe
• Adding time limit.
• Map Hack = SC Crash

(Also: Can anyone help me with the triggers that make it so when you mind control an enemy you gain 1 custom point, and when you mind control a teammate you die?)
Report, edit, etc...Posted by Mini Moose 2707 on 2004-10-21 at 21:12:59
QUOTE(VoidArchon(MC) @ Oct 21 2004, 09:09 PM)
if you are killed the flag is returned, if you make it you gain 2 points.


2 = 20? confused.gif

Wouldn't it be better to make the Flag physically have to be grabbed? Mind Control has quite a range, making it harder to stop it from being taken.
Report, edit, etc...Posted by VoidArchon(MC) on 2004-10-21 at 21:16:45
I know that, hmm i think i'll do that.

Need to walk up to it in order for it to be taken wink.gif

It was alittle stupic to like mind control their flag from half the map away disgust.gif
Thanks for the suggestion biggrin.gif
Report, edit, etc...Posted by RexyRex on 2004-10-21 at 21:22:43
QUOTE(VoidArchon(MC) @ Oct 21 2004, 05:09 PM)
I am currently working on:
• When you kill a teammate you also die
• When you kill an enemy you gain 1 kill point. (leader board points)
• Anti-Camp -- Enable/Disabe
• Adding time limit.
• Map Hack = SC Crash
[right][snapback]87810[/snapback][/right]

For number 2:
CONDITIONS:
Current Player commands at least 2 Dark Archon

ACTIONS:
Kill 1 Dark Archon for Current Player
Add 1 custom for current player

For number 5:
Start the map out on a blacked out area where you can never see and place a disabled turret then at the start center view the map to the teams starting location.
Report, edit, etc...Posted by VoidArchon(MC) on 2004-10-21 at 21:29:17
QUOTE(RexyRex @ Oct 21 2004, 08:22 PM)
For number 2:
CONDITIONS:
Current Player commands at least 2 Dark Archon

ACTIONS:
Kill 1 Dark Archon for Current Player
Add 1 custom for current player

For number 5:
Start the map out on a blacked out area where you can never see and place a disabled turret then at the start center view the map to the teams starting location.

[right][snapback]87831[/snapback][/right]

Kill 1 Dark Archon for Current Player,
That will kill the unit closest to the left of the map,
But i cant experiment with that, with that if you kill a teammate you'll still get a point sad.gif
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